Prune some deadwood.
--HG-- branch : trunk
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@@ -1667,7 +1667,6 @@ class Player : public Unit, public GridObject<Player>
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ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
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void removeActionButton(uint8 button);
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uint32 GetActionButtonSpell(uint8 button) const;
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ActionButton const* GetActionButton(uint8 button);
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void SendInitialActionButtons() const { SendActionButtons(1); }
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void SendActionButtons(uint32 state) const;
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