From 5be05913e6ca4e288909217176333edb4abcc7ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=94=D0=BC=D0=B8=D1=82=D1=80=D0=B8=D0=B9?= Date: Tue, 8 Apr 2014 14:40:16 +0300 Subject: [PATCH] .cheat god should also affect on falling damage. --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e8bb7981c7..2691a6870f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25058,6 +25058,9 @@ void Player::HandleFall(MovementInfo const& movementInfo) if (damageperc > 0) { uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL)); + + if (GetCommandStatus(CHEAT_GOD)) + damage = 0; float height = movementInfo.pos.m_positionZ; UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);