*Update config file.
--HG-- branch : trunk
This commit is contained in:
@@ -597,6 +597,11 @@ LogColors = ""
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# Motd
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# Motd
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# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
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# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
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#
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#
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# Server.LoginInfo
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# Enable/disable sending server info (core version) on login.
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# Default: 0 - disable
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# 1 - enable
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#
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###################################################################################################################
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###################################################################################################################
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GameType = 1
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GameType = 1
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@@ -647,6 +652,7 @@ SkillChance.Milling = 0
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Event.Announce = 0
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Event.Announce = 0
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BeepAtStart = 1
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BeepAtStart = 1
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Motd = "Welcome to a Trinity Core server."
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Motd = "Welcome to a Trinity Core server."
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Server.LoginInfo = 0
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###################################################################################################################
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###################################################################################################################
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# PLAYER INTERACTION
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# PLAYER INTERACTION
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@@ -677,6 +683,11 @@ Motd = "Welcome to a Trinity Core server."
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# Default: 0 (Not allowed)
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# Default: 0 (Not allowed)
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# 1 (Allowed)
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# 1 (Allowed)
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#
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#
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# AllowTwoSide.Trade
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# Allow or not trading with other team in party.
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# Default: 0 (Not allowed)
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# 1 (Allowed)
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#
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# TalentsInspecting
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# TalentsInspecting
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# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
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# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
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# inspect talents always)
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# inspect talents always)
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@@ -694,6 +705,7 @@ AllowTwoSide.Interaction.Auction = 0
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AllowTwoSide.Interaction.Mail = 0
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AllowTwoSide.Interaction.Mail = 0
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AllowTwoSide.WhoList = 0
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AllowTwoSide.WhoList = 0
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AllowTwoSide.AddFriend = 0
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AllowTwoSide.AddFriend = 0
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AllowTwoSide.Trade = 0
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TalentsInspecting = 1
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TalentsInspecting = 1
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###################################################################################################################
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###################################################################################################################
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@@ -702,7 +714,7 @@ TalentsInspecting = 1
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# ThreatRadius
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# ThreatRadius
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# Radius for creature to evade after being pulled away from combat start point
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# Radius for creature to evade after being pulled away from combat start point
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# If ThreatRadius is less than creature aggro radius then aggro radius will be used
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# If ThreatRadius is less than creature aggro radius then aggro radius will be used
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# Default: 100 yards
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# Default: 60 yards
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#
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#
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# Rate.Creature.Aggro
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# Rate.Creature.Aggro
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# Aggro radius percent or off.
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# Aggro radius percent or off.
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@@ -733,7 +745,7 @@ TalentsInspecting = 1
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#
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#
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# Rate.Corpse.Decay.Looted
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# Rate.Corpse.Decay.Looted
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# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
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# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
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# Default: 0.1
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# Default: 0.5
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#
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#
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# Rate.Creature.Normal.Damage
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# Rate.Creature.Normal.Damage
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# Rate.Creature.Elite.Elite.Damage
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# Rate.Creature.Elite.Elite.Damage
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@@ -773,7 +785,7 @@ TalentsInspecting = 1
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#
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#
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###################################################################################################################
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###################################################################################################################
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ThreatRadius = 100
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ThreatRadius = 60
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Rate.Creature.Aggro = 1
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Rate.Creature.Aggro = 1
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CreatureFamilyAssistanceRadius = 10
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CreatureFamilyAssistanceRadius = 10
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CreatureFamilyAssistanceDelay = 1500
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CreatureFamilyAssistanceDelay = 1500
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@@ -783,7 +795,7 @@ Corpse.Decay.RARE = 300
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Corpse.Decay.ELITE = 300
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Corpse.Decay.ELITE = 300
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Corpse.Decay.RAREELITE = 300
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Corpse.Decay.RAREELITE = 300
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Corpse.Decay.WORLDBOSS = 3600
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Corpse.Decay.WORLDBOSS = 3600
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Rate.Corpse.Decay.Looted = 0.1
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Rate.Corpse.Decay.Looted = 0.5
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Rate.Creature.Normal.Damage = 1
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Rate.Creature.Normal.Damage = 1
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Rate.Creature.Elite.Elite.Damage = 1
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Rate.Creature.Elite.Elite.Damage = 1
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Rate.Creature.Elite.RAREELITE.Damage = 1
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Rate.Creature.Elite.RAREELITE.Damage = 1
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@@ -949,7 +961,7 @@ GM.AllowAchievementGain = 1
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# Visibility.Distance.Grey.Unit
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# Visibility.Distance.Grey.Unit
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# Visibility grey distance for creatures/players (fast changing objects)
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# Visibility grey distance for creatures/players (fast changing objects)
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# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
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# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
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# object (except corpse around distences) If � is distance and G is grey distance then object
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# object (except corpse around distences) If D is distance and G is grey distance then object
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# make visible if distance to it <= D but make non visible if distance > D+G
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# make visible if distance to it <= D but make non visible if distance > D+G
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# Default: 1 (yard)
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# Default: 1 (yard)
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#
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#
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@@ -978,6 +990,7 @@ Visibility.Distance.Grey.Object = 10
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# Rate.RunicPower.Income
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# Rate.RunicPower.Income
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# Rate.RunicPower.Loss
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# Rate.RunicPower.Loss
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# Rate.Focus
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# Rate.Focus
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# Rate.Loyalty
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# Health and power regeneration and rage income from damage.
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# Health and power regeneration and rage income from damage.
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# Default: 1
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# Default: 1
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#
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#
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@@ -1007,6 +1020,10 @@ Visibility.Distance.Grey.Object = 10
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# XP rates
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# XP rates
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# Default: 1
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# Default: 1
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#
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#
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# Rate.XP.PastLevel70
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# XP needed per level past 70 (Rates below 1 not recommended)
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# Default: 1
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#
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# Rate.Rest.InGame
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# Rate.Rest.InGame
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# Rate.Rest.Offline.InTavernOrCity
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# Rate.Rest.Offline.InTavernOrCity
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# Rate.Rest.Offline.InWilderness
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# Rate.Rest.Offline.InWilderness
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@@ -1103,6 +1120,7 @@ Rate.Rage.Loss = 1
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Rate.RunicPower.Income = 1
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Rate.RunicPower.Income = 1
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Rate.RunicPower.Loss = 1
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Rate.RunicPower.Loss = 1
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Rate.Focus = 1
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Rate.Focus = 1
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Rate.Loyalty = 1
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Rate.Skill.Discovery = 1
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Rate.Skill.Discovery = 1
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Rate.Drop.Item.Poor = 1
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Rate.Drop.Item.Poor = 1
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Rate.Drop.Item.Normal = 1
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Rate.Drop.Item.Normal = 1
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@@ -1116,6 +1134,7 @@ Rate.Drop.Money = 1
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Rate.XP.Kill = 1
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Rate.XP.Kill = 1
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Rate.XP.Quest = 1
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Rate.XP.Quest = 1
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Rate.XP.Explore = 1
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Rate.XP.Explore = 1
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Rate.XP.PastLevel70 = 1
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Rate.Rest.InGame = 1
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Rate.Rest.InGame = 1
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Rate.Rest.Offline.InTavernOrCity = 1
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Rate.Rest.Offline.InTavernOrCity = 1
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Rate.Rest.Offline.InWilderness = 1
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Rate.Rest.Offline.InWilderness = 1
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@@ -1145,7 +1164,7 @@ DurabilityLossChance.Parry = 0.05
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DurabilityLossChance.Block = 0.05
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DurabilityLossChance.Block = 0.05
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Death.SicknessLevel = 11
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Death.SicknessLevel = 11
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Death.CorpseReclaimDelay.PvP = 1
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Death.CorpseReclaimDelay.PvP = 1
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Death.CorpseReclaimDelay.PvE = 1
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Death.CorpseReclaimDelay.PvE = 0
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Death.Bones.World = 1
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Death.Bones.World = 1
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Death.Bones.BattlegroundOrArena = 1
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Death.Bones.BattlegroundOrArena = 1
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@@ -1228,6 +1247,79 @@ Network.OutKBuff = -1
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Network.OutUBuff = 65536
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Network.OutUBuff = 65536
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Network.TcpNodelay = 1
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Network.TcpNodelay = 1
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###################################################################################################################
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# AUCTION HOUSE BOT SETTINGS
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#
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# AuctionHouseBot.EnableSeller
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# Enable/Disable the part of AHBot that puts items up for auction
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# Default 0 (disabled)
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#
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# AuctionHouseBot.EnableBuyer
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# Enable/Disable the part of AHBot that buys items from players
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# Default 0 (disabled)
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#
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# Auction House Bot character data
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# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
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# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
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# Default: 0 (Auction House Bot disabled)
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#
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# AuctionHouseBot.VendorItems
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# Include items that can be bought from vendors.
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# Default 0
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#
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# AuctionHouseBot.LootItems
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# Include items that can be looted or fished for.
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# Default 1
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#
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# AuctionHouseBot.OtherItems
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# Include misc. items.
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# Default 0
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#
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# AuctionHouseBot.Bonding_types
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# Indicates which bonding types to allow seller to put up for auction
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# No_Bind
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# Default 1
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# Bind_When_Picked_Up
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# Default 0
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# Bind_When_Equipped
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# Default 1
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# Bind_When_Use
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# Default 1
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# Bind_Quest_Item
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# Default 0
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#
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# AuctionHouseBot.ItemsPerCycle
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# Number of Items to Add/Remove from the AH during mass operations
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# Default 200
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#
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# AuctionHouseBot.UseBuyPriceForSeller
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# Should the Seller use BuyPrice or SellPrice to determine Bid Prices
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# Default 0 (use SellPrice)
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#
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# AuctionHouseBot.UseBuyPriceForBuyer
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# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
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# Default 0 (use SellPrice)
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#
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# All other settings have been moved to sql
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#
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###################################################################################################################
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AuctionHouseBot.EnableSeller = 0
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AuctionHouseBot.EnableBuyer = 0
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AuctionHouseBot.Account = 0
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AuctionHouseBot.GUID = 0
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AuctionHouseBot.VendorItems = 0
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AuctionHouseBot.LootItems = 1
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AuctionHouseBot.OtherItems = 0
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AuctionHouseBot.No_Bind = 1
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AuctionHouseBot.Bind_When_Picked_Up = 0
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AuctionHouseBot.Bind_When_Equipped = 1
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AuctionHouseBot.Bind_When_Use = 1
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AuctionHouseBot.Bind_Quest_Item = 0
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AuctionHouseBot.ItemsPerCycle = 200
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AuctionHouseBot.UseBuyPriceForSeller = 0
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AuctionHouseBot.UseBuyPriceForBuyer = 0
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###################################################################################################################
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###################################################################################################################
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# CONSOLE AND REMOTE ACCESS
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# CONSOLE AND REMOTE ACCESS
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#
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#
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@@ -1329,6 +1421,9 @@ Ra.Secure = 1
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# >0 = Interval
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# >0 = Interval
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# 0 = Disable
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# 0 = Disable
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#
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#
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# MinRecordUpdateTimeDiff
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# only record update time diff which is greater than this value
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#
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# PlayerStart.String
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# PlayerStart.String
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# If set to anything else than "", this string will be displayed to players when they login
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# If set to anything else than "", this string will be displayed to players when they login
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# to a newly created character.
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# to a newly created character.
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@@ -1349,4 +1444,5 @@ PvPToken.ItemCount = 1
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NoResetTalentsCost = 0
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NoResetTalentsCost = 0
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ShowKickInWorld = 0
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ShowKickInWorld = 0
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RecordUpdateTimeDiffInterval = 60000
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RecordUpdateTimeDiffInterval = 60000
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MinRecordUpdateTimeDiff = 10
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PlayerStart.String = ""
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PlayerStart.String = ""
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Block a user