Halls of Stone: Allow to loot Brann's chest when encounter ends (without waiting all the event). Blizzlike change

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-03-20 13:06:21 +01:00
parent 34fb5df569
commit 5bd575b974
@@ -509,6 +509,9 @@ struct npc_brann_hosAI : public npc_escortAI
break; break;
case 29: case 29:
DoScriptText(SAY_EVENT_END_02, m_creature); DoScriptText(SAY_EVENT_END_02, m_creature);
if (pInstance)
pInstance->SetData(DATA_BRANN_EVENT, DONE);
JumpToNextStep(5500); JumpToNextStep(5500);
break; break;
case 30: case 30:
@@ -615,7 +618,6 @@ struct npc_brann_hosAI : public npc_escortAI
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK),false); pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK),false);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM),false); pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM),false);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR),false); pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR),false);
pInstance->SetData(DATA_BRANN_EVENT, DONE);
} }
Player* pPlayer = GetPlayerForEscort(); Player* pPlayer = GetPlayerForEscort();
if (pPlayer) if (pPlayer)