*Combine gobject::deleteobjectwithowner and delete
--HG-- branch : trunk
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@@ -656,7 +656,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
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void Refresh();
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void Delete();
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void DeleteObjectWithOwner();
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void getFishLoot(Loot *loot, Player* loot_owner);
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GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
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void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
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