*Combine gobject::deleteobjectwithowner and delete
--HG-- branch : trunk
This commit is contained in:
@@ -489,17 +489,13 @@ void GameObject::AddUniqueUse(Player* player)
|
||||
m_unique_users.insert(player->GetGUIDLow());
|
||||
}
|
||||
|
||||
void GameObject::DeleteObjectWithOwner()
|
||||
void GameObject::Delete()
|
||||
{
|
||||
SetLootState(GO_NOT_READY);
|
||||
if (GetOwnerGUID())
|
||||
if (Unit * owner = GetOwner(false))
|
||||
owner->RemoveGameObject(this, false);
|
||||
Delete();
|
||||
}
|
||||
|
||||
void GameObject::Delete()
|
||||
{
|
||||
assert (!GetOwnerGUID());
|
||||
SendObjectDeSpawnAnim(GetGUID());
|
||||
|
||||
|
||||
@@ -656,7 +656,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
|
||||
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
|
||||
void Refresh();
|
||||
void Delete();
|
||||
void DeleteObjectWithOwner();
|
||||
void getFishLoot(Loot *loot, Player* loot_owner);
|
||||
GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
|
||||
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
|
||||
|
||||
Reference in New Issue
Block a user