Core/Misc: Code style and remove unused define.
Signed-off-by: Gyx <[email protected]>
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@@ -267,7 +267,7 @@ void World::AddSession_(WorldSession* s)
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{
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AddQueuedPlayer (s);
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UpdateMaxSessionCounters();
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sLog->outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
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sLog->outDetail("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
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return;
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}
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@@ -284,7 +284,7 @@ void World::AddSession_(WorldSession* s)
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float popu = (float)GetActiveSessionCount(); // updated number of users on the server
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popu /= pLimit;
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popu *= 2;
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sLog->outDetail ("Server Population (%f).", popu);
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sLog->outDetail("Server Population (%f).", popu);
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}
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}
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@@ -1764,7 +1764,7 @@ void World::SetInitialWorldSettings()
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uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
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sLog->outString();
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sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000) );
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sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
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sLog->outString();
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}
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