*Set totem slot to 4 but total summon slot to 6.
*Fix build. --HG-- branch : trunk
This commit is contained in:
@@ -2901,47 +2901,6 @@ bool ChatHandler::HandleListObjectCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleGameObjectNearCommand(const char* args)
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{
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float distance = (!*args) ? 10 : atol(args);
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uint32 count = 0;
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Player* pl = m_session->GetPlayer();
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QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
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"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
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"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
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pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
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pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
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if (result)
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{
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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float x = fields[2].GetFloat();
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float y = fields[3].GetFloat();
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float z = fields[4].GetFloat();
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int mapid = fields[5].GetUInt16();
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GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);
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if(!gInfo)
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continue;
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PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
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++count;
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} while (result->NextRow());
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delete result;
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}
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PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
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return true;
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}
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bool ChatHandler::HandleGameObjectStateCommand(const char* args)
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{
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// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
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@@ -598,6 +598,9 @@ class Spell
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void SpellDamageSchoolDmg(uint32 i);
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void SpellDamageWeaponDmg(uint32 i);
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void SpellDamageHeal(uint32 i);
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void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
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SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
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// -------------------------------------------
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+24
-57
@@ -3681,11 +3681,6 @@ void Spell::EffectSummonWild(uint32 i)
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}
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}
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// select center of summon position
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float center_x = m_targets.m_destX;
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float center_y = m_targets.m_destY;
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float center_z = m_targets.m_destZ;
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float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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int32 amount = damage > 0 ? damage : 1;
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@@ -3693,23 +3688,7 @@ void Spell::EffectSummonWild(uint32 i)
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for(int32 count = 0; count < amount; ++count)
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{
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float px, py, pz;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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// Summon 1 unit in dest location
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if (count == 0)
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{
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px = m_targets.m_destX;
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py = m_targets.m_destY;
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pz = m_targets.m_destZ;
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}
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// Summon in random point all other units if location present
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else
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m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(px,py,pz,3.0f);
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GetSummonPosition(px, py, pz, radius, count);
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int32 duration = GetSpellDuration(m_spellInfo);
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@@ -5586,10 +5565,8 @@ void Spell::EffectSummonTotem(uint32 i)
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return;
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}
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float angle = slot < MAX_TOTEM ? M_PI/MAX_TOTEM - (slot*2*M_PI/MAX_TOTEM) : 0;
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float x,y,z;
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m_caster->GetClosePoint(x,y,z,pTotem->GetObjectSize(),2.0f,angle);
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GetSummonPosition(x, y, z);
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// totem must be at same Z in case swimming caster and etc.
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if( fabs( z - m_caster->GetPositionZ() ) > 5 )
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@@ -6051,16 +6028,7 @@ void Spell::EffectSummonCritter(uint32 i)
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return;
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float x,y,z;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(x,y,z,m_caster->GetObjectSize());
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GetSummonPosition(x, y, z);
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int32 duration = GetSpellDuration(m_spellInfo);
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TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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@@ -6534,11 +6502,6 @@ void Spell::EffectSkill(uint32 /*i*/)
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void Spell::EffectSummonDemon(uint32 i)
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{
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// select center of summon position
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float center_x = m_targets.m_destX;
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float center_y = m_targets.m_destY;
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float center_z = m_targets.m_destZ;
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float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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int32 amount = damage > 0 ? damage : 1;
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@@ -6546,23 +6509,7 @@ void Spell::EffectSummonDemon(uint32 i)
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for(int32 count = 0; count < amount; ++count)
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{
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float px, py, pz;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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// Summon 1 unit in dest location
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if (count == 0)
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{
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px = m_targets.m_destX;
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py = m_targets.m_destY;
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pz = m_targets.m_destZ;
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}
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// Summon in random point all other units if location present
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else
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m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(px,py,pz,3.0f);
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GetSummonPosition(px, py, pz, radius, count);
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int32 duration = GetSpellDuration(m_spellInfo);
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@@ -6773,6 +6720,26 @@ void Spell::EffectSummonVehicle(uint32 i)
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vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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}
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void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count)
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{
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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// Summon 1 unit in dest location
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if (count == 0)
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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// Summon in random point all other units if location present
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else
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m_caster->GetRandomPoint(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ,radius,x,y,z);
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(x,y,z,3.0f);
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}
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void Spell::EffectRenamePet(uint32 /*eff_idx*/)
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
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+2
-1
@@ -822,7 +822,8 @@ enum ReactiveType
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};
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#define MAX_REACTIVE 3
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#define MAX_TOTEM 6
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#define MAX_TOTEM 4
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#define MAX_SUMMON_SLOT 6
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struct AuraSlotEntry
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{
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