*cleaned up SharedDefines
--HG-- branch : trunk
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@@ -2350,27 +2350,6 @@ enum CorpseDynFlags
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CORPSE_DYNFLAG_LOOTABLE = 0x0001
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};
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// Passive Spell codes explicit used in code
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#define SPELL_ID_GENERIC_LEARN 483
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#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
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#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
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#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
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#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
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#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
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#define SPELL_ID_BLOOD_PRESENCE 48266 // Blood Presence
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#define SPELL_ID_FROST_PRESENCE 48263 // Frost Presence
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#define SPELL_ID_UNHOLY_PRESENCE 48265 // Unholy Presence
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#define SPELL_ID_NE_GHOST 20584 // Night Elf Ghost Aura
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#define SPELL_ID_GHOST 8326 // Ghost
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#define SPELL_ID_DESERTER 26013 // Deserter
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#define SPELL_ID_LOGINEFFECT 836 // LOGINEFFECT
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#define SPELL_ID_HONORLESS_TARGET 2479 // Honorless target
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#define SPELL_ID_DUEL_BEG 7267 // Beg
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#define SPELL_ID_DEATH_GATE 50977 // Death Gate
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#define SPELL_ID_TAG_MURLOC 30877 // Tag Murloc
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enum WeatherType
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{
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WEATHER_TYPE_FINE = 0,
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