REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -663,11 +663,11 @@ public:
if (player->isGameMaster())
return false;
InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE)
InstanceScript* instance = player->GetInstanceScript();
if (!instance || instance->IsEncounterInProgress() || instance->GetBossState(BOSS_KELTHUZAD) == DONE)
return false;
Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD)));
Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, instance->GetData64(DATA_KELTHUZAD)));
if (!pKelthuzad)
return false;
@@ -676,7 +676,7 @@ public:
return false;
pKelthuzadAI->AttackStart(player);
if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER)))
if (GameObject* trigger = instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_TRIGGER)))
{
if (trigger->getLootState() == GO_READY)
trigger->UseDoorOrButton();
@@ -84,7 +84,7 @@ public:
boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
, phase(PHASE_NULL)
{
pMap = me->GetMap();
map = me->GetMap();
}
Phases phase;
@@ -93,7 +93,7 @@ public:
bool CanTheHundredClub; // needed for achievement: The Hundred Club(2146, 2147)
uint32 CheckFrostResistTimer;
Map* pMap;
Map* map;
void InitializeAI()
{
@@ -156,9 +156,9 @@ public:
AchievementEntry const* AchievTheHundredClub = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB);
if (AchievTheHundredClub)
{
if (pMap && pMap->IsDungeon())
if (map && map->IsDungeon())
{
Map::PlayerList const &players = pMap->GetPlayers();
Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievTheHundredClub);
}
@@ -183,9 +183,9 @@ public:
void CheckPlayersFrostResist()
{
if (CanTheHundredClub && pMap && pMap->IsDungeon())
if (CanTheHundredClub && map && map->IsDungeon())
{
Map::PlayerList const &players = pMap->GetPlayers();
Map::PlayerList const &players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (itr->getSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
@@ -215,8 +215,8 @@ public:
{
if (Player* player = Unit::GetPlayer(*me, itr->first))
player->RemoveAura(SPELL_ICEBOLT);
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
pGo->Delete();
if (GameObject* go = GameObject::GetGameObject(*me, itr->second))
go->Delete();
}
iceblocks.clear();
}
@@ -373,10 +373,10 @@ public:
for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
{
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
if (GameObject* go = GameObject::GetGameObject(*me, itr->second))
{
if (pGo->IsInBetween(me, target, 2.0f)
&& me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f)
if (go->IsInBetween(me, target, 2.0f)
&& me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(go->GetPositionX(), go->GetPositionY()) < 5.0f)
{
target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
targets.push_back(target);
@@ -268,18 +268,18 @@ public:
{
mob_stalaggAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 powerSurgeTimer;
uint32 magneticPullTimer;
void Reset()
{
if (pInstance)
if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
if (instance)
if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_RESET);
powerSurgeTimer = urand(20000, 25000);
@@ -293,8 +293,8 @@ public:
void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
if (instance)
if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_DIED);
}
@@ -306,7 +306,7 @@ public:
if (magneticPullTimer <= uiDiff)
{
if (Creature* pFeugen = me->GetCreature(*me, pInstance->GetData64(DATA_FEUGEN)))
if (Creature* pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN)))
{
Unit* pStalaggVictim = me->getVictim();
Unit* pFeugenVictim = pFeugen->getVictim();
@@ -354,17 +354,17 @@ public:
{
mob_feugenAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 staticFieldTimer;
void Reset()
{
if (pInstance)
if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
if (instance)
if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET);
staticFieldTimer = 5000;
@@ -377,8 +377,8 @@ public:
void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (Creature* pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
if (instance)
if (Creature* pThaddius = me->GetCreature(*me, instance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
}
@@ -107,14 +107,14 @@ class instance_naxxramas : public InstanceMapScript
public:
instance_naxxramas() : InstanceMapScript("instance_naxxramas", 533) { }
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_naxxramas_InstanceMapScript(pMap);
return new instance_naxxramas_InstanceMapScript(map);
}
struct instance_naxxramas_InstanceMapScript : public InstanceScript
{
instance_naxxramas_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
instance_naxxramas_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_BOSS_NUMBER);
LoadDoorData(doorData);