REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
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@@ -94,9 +94,9 @@ class npc_oox22fe : public CreatureScript
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public:
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npc_oox22fe() : CreatureScript("npc_oox22fe") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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{
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if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE)
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if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE)
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{
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DoScriptText(SAY_OOX_START, creature);
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//change that the npc is not lying dead on the ground
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