REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
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@@ -329,9 +329,9 @@ class npc_muglash : public CreatureScript
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if (player)
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DoScriptText(SAY_MUG_BRAZIER, me, player);
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if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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{
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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SetEscortPaused(true);
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}
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break;
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