REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -51,10 +51,10 @@ public:
{
boss_kriAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 Cleave_Timer;
uint32 ToxicVolley_Timer;
@@ -79,13 +79,13 @@ public:
void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (instance)
{
if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
}
void UpdateAI(const uint32 diff)
@@ -119,7 +119,7 @@ public:
//Checking if Vem is dead. If yes we will enrage.
if (Check_Timer <= diff)
{
if (pInstance && pInstance->GetData(DATA_VEMISDEAD))
if (instance && instance->GetData(DATA_VEMISDEAD))
{
DoCast(me, SPELL_ENRAGE);
VemDead = true;
@@ -148,10 +148,10 @@ public:
{
boss_vemAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 Charge_Timer;
uint32 KnockBack_Timer;
@@ -170,13 +170,13 @@ public:
void JustDied(Unit* /*Killer*/)
{
if (pInstance)
if (instance)
{
pInstance->SetData(DATA_VEM_DEATH, 0);
if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
instance->SetData(DATA_VEM_DEATH, 0);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
}
@@ -241,10 +241,10 @@ public:
{
boss_yaujAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 Heal_Timer;
uint32 Fear_Timer;
@@ -263,12 +263,12 @@ public:
void JustDied(Unit* /*Killer*/)
{
if (pInstance)
if (instance)
{
if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)
// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
for (uint8 i = 0; i < 10; ++i)
@@ -301,10 +301,10 @@ public:
//Casting Heal to other twins or herself.
if (Heal_Timer <= diff)
{
if (pInstance)
if (instance)
{
Unit* pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI));
Unit* pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM));
Unit* pKri = Unit::GetUnit((*me), instance->GetData64(DATA_KRI));
Unit* pVem = Unit::GetUnit((*me), instance->GetData64(DATA_VEM));
switch (urand(0, 2))
{
@@ -330,9 +330,9 @@ public:
{
if (!VemDead)
{
if (pInstance)
if (instance)
{
if (pInstance->GetData(DATA_VEMISDEAD))
if (instance->GetData(DATA_VEMISDEAD))
{
DoCast(me, SPELL_ENRAGE);
VemDead = true;
@@ -178,12 +178,12 @@ public:
{
eye_of_cthunAI(Creature* c) : Scripted_NoMovementAI(c)
{
pInst = c->GetInstanceScript();
if (!pInst)
instance = c->GetInstanceScript();
if (!instance)
sLog->outError("TSCR: No Instance eye_of_cthunAI");
}
InstanceScript* pInst;
InstanceScript* instance;
//Global variables
uint32 PhaseTimer;
@@ -222,8 +222,8 @@ public:
me->SetVisible(true);
//Reset Phase
if (pInst)
pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
//to avoid having a following void zone
Creature* pPortal= me->FindNearestCreature(MOB_CTHUN_PORTAL, 10);
@@ -234,8 +234,8 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
if (pInst)
pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
}
void SpawnEyeTentacle(float x, float y)
@@ -253,10 +253,10 @@ public:
return;
//No instance
if (!pInst)
if (!instance)
return;
uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE);
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_EYE_GREEN_BEAM || currentPhase == PHASE_EYE_RED_BEAM)
{
// EyeTentacleTimer
@@ -319,7 +319,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch to Dark Beam
pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM);
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_RED_BEAM);
me->InterruptNonMeleeSpells(false);
me->SetReactState(REACT_PASSIVE);
@@ -379,7 +379,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch to Eye Beam
pInst->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
BeamTimer = 3000;
ClawTentacleTimer = 12500; //4 per Eye beam phase (unsure if they spawn during Dark beam)
@@ -421,10 +421,10 @@ public:
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
if (!instance)
return;
switch (pInst->GetData(DATA_CTHUN_PHASE))
switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_EYE_GREEN_BEAM:
case PHASE_EYE_RED_BEAM:
@@ -445,7 +445,7 @@ public:
me->SetTarget(0);
//Death animation/respawning;
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
me->SetHealth(0);
damage = 0;
@@ -484,12 +484,12 @@ public:
{
SetCombatMovement(false);
pInst = c->GetInstanceScript();
if (!pInst)
instance = c->GetInstanceScript();
if (!instance)
sLog->outError("TSCR: No Instance eye_of_cthunAI");
}
InstanceScript* pInst;
InstanceScript* instance;
//Out of combat whisper timer
uint32 WisperTimer;
@@ -544,8 +544,8 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
if (pInst)
pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -606,11 +606,11 @@ public:
//WisperTimer
if (WisperTimer <= diff)
{
Map* pMap = me->GetMap();
if (!pMap->IsDungeon()) return;
Map* map = me->GetMap();
if (!map->IsDungeon()) return;
//Play random sound to the zone
Map::PlayerList const &PlayerList = pMap->GetPlayers();
Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
@@ -631,10 +631,10 @@ public:
me->SetTarget(0);
//No instance
if (!pInst)
if (!instance)
return;
uint32 currentPhase = pInst->GetData(DATA_CTHUN_PHASE);
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
{
// EyeTentacleTimer
@@ -663,7 +663,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Switch to c'thun model
me->InterruptNonMeleeSpells(false);
@@ -711,7 +711,7 @@ public:
//Weaken
if (FleshTentaclesKilled > 1)
{
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
DoScriptText(EMOTE_WEAKENED, me);
PhaseTimer = 45000;
@@ -855,7 +855,7 @@ public:
if (PhaseTimer <= diff)
{
//Switch
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Remove purple coloration
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
@@ -880,17 +880,17 @@ public:
void JustDied(Unit* /*killer*/)
{
if (pInst)
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
if (instance)
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
if (!instance)
return;
switch (pInst->GetData(DATA_CTHUN_PHASE))
switch (instance->GetData(DATA_CTHUN_PHASE))
{
case PHASE_CTHUN_STOMACH:
//Not weakened so reduce damage by 99%
@@ -63,10 +63,10 @@ struct boss_twinemperorsAI : public ScriptedAI
{
boss_twinemperorsAI(Creature* c): ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
instance = c->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
uint32 Heal_Timer;
uint32 Teleport_Timer;
@@ -97,8 +97,8 @@ struct boss_twinemperorsAI : public ScriptedAI
Creature* GetOtherBoss()
{
if (pInstance)
return Unit::GetCreature(*me, pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
if (instance)
return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
else
return NULL;
}
@@ -204,7 +204,7 @@ struct boss_twinemperorsAI : public ScriptedAI
void TeleportToMyBrother()
{
if (!pInstance)
if (!instance)
return;
Teleport_Timer = TELEPORTTIME;
@@ -31,14 +31,14 @@ class instance_temple_of_ahnqiraj : public InstanceMapScript
public:
instance_temple_of_ahnqiraj() : InstanceMapScript("instance_temple_of_ahnqiraj", 531) { }
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_temple_of_ahnqiraj_InstanceMapScript(pMap);
return new instance_temple_of_ahnqiraj_InstanceMapScript(map);
}
struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript
{
instance_temple_of_ahnqiraj_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) {}
//If Vem is dead...
bool IsBossDied[3];