REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -57,9 +57,9 @@ class npc_00x09hl : public CreatureScript
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -71,7 +71,7 @@ public:
DoScriptText(SAY_OOX_START, creature, player);
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
@@ -191,15 +191,15 @@ class npc_rinji : public CreatureScript
public:
npc_rinji() : CreatureScript("npc_rinji") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
pGo->UseDoorOrButton();
if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
go->UseDoorOrButton();
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}