REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -65,7 +65,7 @@ class boss_archaedas : public CreatureScript
{
boss_archaedasAI(Creature* creature) : ScriptedAI(creature)
{
pInstance = me->GetInstanceScript();
instance = me->GetInstanceScript();
}
uint32 uiTremorTimer;
@@ -75,7 +75,7 @@ class boss_archaedas : public CreatureScript
bool bGuardiansAwake;
bool bVaultWalkersAwake;
InstanceScript* pInstance;
InstanceScript* instance;
void Reset()
{
@@ -87,8 +87,8 @@ class boss_archaedas : public CreatureScript
bGuardiansAwake = false;
bVaultWalkersAwake = false;
if (pInstance)
pInstance->SetData(0, 5); // respawn any dead minions
if (instance)
instance->SetData(0, 5); // respawn any dead minions
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
@@ -132,7 +132,7 @@ class boss_archaedas : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
if (!pInstance)
if (!instance)
return;
// we're still doing awaken animation
if (bWakingUp && iAwakenTimer >= 0)
@@ -142,7 +142,7 @@ class boss_archaedas : public CreatureScript
} else if (bWakingUp && iAwakenTimer <= 0)
{
bWakingUp = false;
AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0)));
AttackStart(Unit::GetUnit(*me, instance->GetData64(0)));
return; // dont want to continue until we finish the AttackStart method
}
@@ -153,7 +153,7 @@ class boss_archaedas : public CreatureScript
// wake a wall minion
if (uiWallMinionTimer <= uiDiff)
{
pInstance->SetData (DATA_MINIONS, IN_PROGRESS);
instance->SetData (DATA_MINIONS, IN_PROGRESS);
uiWallMinionTimer = 10000;
} else uiWallMinionTimer -= uiDiff;
@@ -161,12 +161,12 @@ class boss_archaedas : public CreatureScript
//If we are <66 summon the guardians
if (!bGuardiansAwake && !HealthAbovePct(66))
{
ActivateMinion(pInstance->GetData64(5), true); // EarthenGuardian1
ActivateMinion(pInstance->GetData64(6), true); // EarthenGuardian2
ActivateMinion(pInstance->GetData64(7), true); // EarthenGuardian3
ActivateMinion(pInstance->GetData64(8), true); // EarthenGuardian4
ActivateMinion(pInstance->GetData64(9), true); // EarthenGuardian5
ActivateMinion(pInstance->GetData64(10), false); // EarthenGuardian6
ActivateMinion(instance->GetData64(5), true); // EarthenGuardian1
ActivateMinion(instance->GetData64(6), true); // EarthenGuardian2
ActivateMinion(instance->GetData64(7), true); // EarthenGuardian3
ActivateMinion(instance->GetData64(8), true); // EarthenGuardian4
ActivateMinion(instance->GetData64(9), true); // EarthenGuardian5
ActivateMinion(instance->GetData64(10), false); // EarthenGuardian6
me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_SUMMON);
bGuardiansAwake = true;
@@ -175,10 +175,10 @@ class boss_archaedas : public CreatureScript
//If we are <33 summon the vault walkers
if (!bVaultWalkersAwake && !HealthAbovePct(33))
{
ActivateMinion(pInstance->GetData64(1), true); // VaultWalker1
ActivateMinion(pInstance->GetData64(2), true); // VaultWalker2
ActivateMinion(pInstance->GetData64(3), true); // VaultWalker3
ActivateMinion(pInstance->GetData64(4), false); // VaultWalker4
ActivateMinion(instance->GetData64(1), true); // VaultWalker1
ActivateMinion(instance->GetData64(2), true); // VaultWalker2
ActivateMinion(instance->GetData64(3), true); // VaultWalker3
ActivateMinion(instance->GetData64(4), false); // VaultWalker4
me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_SUMMON2);
bVaultWalkersAwake = true;
@@ -198,10 +198,10 @@ class boss_archaedas : public CreatureScript
void JustDied (Unit* /*killer*/)
{
if (pInstance)
if (instance)
{
pInstance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
pInstance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
}
}
};
@@ -234,7 +234,7 @@ class mob_archaedas_minions : public CreatureScript
{
mob_archaedas_minionsAI(Creature* c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
instance = me->GetInstanceScript();
}
uint32 uiArcing_Timer;
@@ -242,7 +242,7 @@ class mob_archaedas_minions : public CreatureScript
bool bWakingUp;
bool bAmIAwake;
InstanceScript* pInstance;
InstanceScript* instance;
void Reset()
{
@@ -293,7 +293,7 @@ class mob_archaedas_minions : public CreatureScript
{
bWakingUp = false;
bAmIAwake = true;
// AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); // whoWokeArchaedasGUID
// AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); // whoWokeArchaedasGUID
return; // dont want to continue until we finish the AttackStart method
}
@@ -333,10 +333,10 @@ class mob_stonekeepers : public CreatureScript
{
mob_stonekeepersAI(Creature* creature) : ScriptedAI(creature)
{
pInstance = me->GetInstanceScript();
instance = me->GetInstanceScript();
}
InstanceScript* pInstance;
InstanceScript* instance;
void Reset()
{
@@ -365,8 +365,8 @@ class mob_stonekeepers : public CreatureScript
void JustDied(Unit* /*attacker*/)
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
if (pInstance)
pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
if (instance)
instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
}
};
@@ -396,13 +396,13 @@ class go_altar_of_archaedas : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
InstanceScript* instance = player->GetInstanceScript();
if (!instance)
return false;
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
pInstance->SetData64(0, player->GetGUID()); // activate archaedas
instance->SetData64(0, player->GetGUID()); // activate archaedas
return false;
}
};
@@ -425,15 +425,15 @@ class go_altar_of_the_keepers : public GameObjectScript
{
}
bool OnGossipHello(Player* player, GameObject* /*pGo*/)
bool OnGossipHello(Player* player, GameObject* /*go*/)
{
InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
InstanceScript* instance = player->GetInstanceScript();
if (!instance)
return false;
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
return false;
}
};
@@ -42,7 +42,7 @@ class instance_uldaman : public InstanceMapScript
struct instance_uldaman_InstanceMapScript : public InstanceScript
{
instance_uldaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
@@ -480,9 +480,9 @@ class instance_uldaman : public InstanceMapScript
} // end GetData64
};
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_uldaman_InstanceMapScript(pMap);
return new instance_uldaman_InstanceMapScript(map);
}
};
@@ -110,10 +110,10 @@ class go_keystone_chamber : public GameObjectScript
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
if (InstanceScript* instance = go->GetInstanceScript())
instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
return false;
}