REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -313,9 +313,9 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
bool OnGossipHello(Player* player, GameObject* pGo)
bool OnGossipHello(Player* player, GameObject* go)
{
if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
@@ -177,9 +177,9 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (pQuest->GetQuestId() == QUEST_BREAKOUT)
if (quest->GetQuestId() == QUEST_BREAKOUT)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -305,9 +305,9 @@ public:
break;
case 4:
{
Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID);
Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID);
if (!pTemp || !pTemp->isAlive())
if (!temp || !temp->isAlive())
{
DoScriptText(SAY_BREAKOUT8, me);
m_uiWave_Timer = 5000;
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