REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions
@@ -1025,11 +1025,12 @@ namespace Trinity
return false;
if (m_force)
{
if (!me->IsValidAttackTarget(u))
return false;
else
if (!me->canStartAttack(u, false))
return false;
}
else if (!me->canStartAttack(u, false))
return false;
m_range = me->GetDistance(u); // use found unit range as new range limit for next check
return true;
@@ -1196,9 +1197,9 @@ namespace Trinity
{
public:
AllGameObjectsWithEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
bool operator() (GameObject* pGo)
bool operator() (GameObject* go)
{
if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo, m_fRange, false))
if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
return true;
return false;
@@ -1265,9 +1266,9 @@ namespace Trinity
{
public:
AllWorldObjectsInRange(const WorldObject* pObject, float fMaxRange) : m_pObject(pObject), m_fRange(fMaxRange) {}
bool operator() (WorldObject* pGo)
bool operator() (WorldObject* go)
{
return m_pObject->IsWithinDist(pGo, m_fRange, false);
return m_pObject->IsWithinDist(go, m_fRange, false);
}
private:
const WorldObject* m_pObject;