REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
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@@ -745,7 +745,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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bool hasQuest(uint32 quest_id) const;
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bool hasInvolvedQuest(uint32 quest_id) const;
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bool ActivateToQuest(Player* pTarget) const;
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bool ActivateToQuest(Player* target) const;
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void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false);
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// 0 = use `gameobject`.`spawntimesecs`
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void ResetDoorOrButton();
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