Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value
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@@ -116,7 +116,7 @@ void ScriptedAI::AttackStart(Unit* who)
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AttackStartNoMove(who);
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}
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void ScriptedAI::UpdateAI(uint32 const /*diff*/)
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void ScriptedAI::UpdateAI(uint32 /*diff*/)
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{
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//Check if we have a current target
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if (!UpdateVictim())
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@@ -566,7 +566,7 @@ void BossAI::SummonedCreatureDespawn(Creature* summon)
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summons.Despawn(summon);
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}
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void BossAI::UpdateAI(uint32 const diff)
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void BossAI::UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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@@ -625,7 +625,7 @@ void WorldBossAI::SummonedCreatureDespawn(Creature* summon)
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summons.Despawn(summon);
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}
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void WorldBossAI::UpdateAI(uint32 const diff)
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void WorldBossAI::UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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