[8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. Author: Ambal
Change added for VC80/VC90, but not added for VC10. --HG-- branch : trunk
This commit is contained in:
+12
-14
@@ -181,18 +181,14 @@
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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BufferSecurityCheck="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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@@ -232,7 +228,7 @@
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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Name="Debug|x64"
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OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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@@ -253,15 +249,18 @@
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="2"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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BufferSecurityCheck="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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@@ -400,10 +399,9 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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UsePrecompiledHeader="0"
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AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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