[8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. Author: Ambal

Change added for VC80/VC90, but not added for VC10.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-24 09:02:24 +08:00
parent 6482be4f0b
commit 5b4006ceed
19 changed files with 568 additions and 556 deletions
+12 -14
View File
@@ -181,18 +181,14 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
@@ -232,7 +228,7 @@
/>
</Configuration>
<Configuration
Name="Release|Win32"
Name="Debug|x64"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
@@ -253,15 +249,18 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
@@ -400,10 +399,9 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="0"
FloatingPointModel="2"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"