*Added: Deadmines Cannon Event. By netoya.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-01 18:32:00 -06:00
parent 4d396bb990
commit 5af8cf6f3d
8 changed files with 239 additions and 0 deletions
+1
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@@ -173,6 +173,7 @@ scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp \
scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp \
scripts/zone/darkshore/darkshore.cpp \
scripts/zone/deadmines/deadmines.cpp \
scripts/zone/deadmines/def_deadmines.h \
scripts/zone/dun_morogh/dun_morogh.cpp \
scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp \
scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp \
+4
View File
@@ -253,6 +253,8 @@ extern void AddSC_boss_hungarfen();
//Darkshore
//Darnassus
//Deadmines
extern void AddSC_instance_deadmines();
//Deadwind pass
//Desolace
//Dire Maul
@@ -1441,6 +1443,8 @@ void ScriptsInit()
//Darkshore
//Darnassus
//Deadmines
AddSC_instance_deadmines();
//Deadwind pass
//Desolace
//Dire Maul
@@ -309,6 +309,10 @@
RelativePath="..\scripts\zone\deadmines\deadmines.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\deadmines\def_deadmines.h"
>
</File>
</Filter>
<Filter
Name="Deadwind Pass"
@@ -554,6 +554,10 @@
RelativePath="..\scripts\zone\deadmines\deadmines.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\deadmines\def_deadmines.h"
>
</File>
</Filter>
<Filter
Name="Deadwind Pass"
@@ -540,6 +540,10 @@
RelativePath="..\scripts\zone\deadmines\deadmines.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\deadmines\def_deadmines.h"
>
</File>
</Filter>
<Filter
Name="Deadwind Pass"
@@ -22,3 +22,209 @@ SDCategory: Deadmines
EndScriptData */
#include "precompiled.h"
#include "def_deadmines.h"
#include "Spell.h"
#define SOUND_CANNONFIRE 1400
#define SOUND_DESTROYDOOR 3079
#define SAY_MR_SMITE_ALARM1 "You there, check out that noise!"
#define SOUND_MR_SMITE_ALARM1 5775
#define SAY_MR_SMITE_ALARM2 "We're under attack! A vast, ye swabs! Repel the invaders!"
#define SOUND_MR_SMITE_ALARM2 5777
#define GO_IRONCLAD_DOOR 16397
#define GO_DEFIAS_CANNON 16398
#define GO_DOOR_LEVER 101833
#define CANNON_BLAST_TIMER 3000
#define PIRATES_DELAY_TIMER 1000
struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
{
instance_deadmines(Map *Map) : ScriptedInstance(Map) {Initialize();};
GameObject* IronCladDoor;
GameObject* DefiasCannon;
GameObject* DoorLever;
Creature* DefiasPirate1;
Creature* DefiasPirate2;
Creature* DefiasCompanion;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
void Initialize()
{
IronCladDoor = NULL;
DefiasCannon = NULL;
DoorLever = NULL;
State = CANNON_NOT_USED;
}
virtual void Update(uint32 diff)
{
switch(State)
{
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = CANNON_BLAST_TIMER;
// it's a hack - Mr. Smite should do that but his too far away
IronCladDoor->SetName("Mr. Smite");
IronCladDoor->Yell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM1);
State=CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = PIRATES_DELAY_TIMER;
if(CannonBlast_Timer<diff)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
IronCladDoor->Yell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM2);
State = PIRATES_ATTACK;
}else
CannonBlast_Timer-=diff;
break;
case PIRATES_ATTACK:
if(PiratesDelay_Timer<diff)
{
MoveCreaturesInside();
State = EVENT_DONE;
}else
PiratesDelay_Timer-=diff;
break;
}
}
void SummonCreatures()
{
DefiasPirate1 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() - 2,IronCladDoor->GetPositionY()-7,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate2 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() + 3,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasCompanion = IronCladDoor->SummonCreature(3450,IronCladDoor->GetPositionX() + 2,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
}
void MoveCreaturesInside()
{
MoveCreatureInside(DefiasPirate1);
MoveCreatureInside(DefiasPirate2);
MoveCreatureInside(DefiasCompanion);
}
void MoveCreatureInside(Creature *creature)
{
creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
creature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, creature->GetPositionZ());
}
void ShootCannon()
{
DefiasCannon->SetUInt32Value(GAMEOBJECT_STATE, 0);
DoPlaySound(DefiasCannon, SOUND_CANNONFIRE);
}
void BlastOutDoor()
{
IronCladDoor->SetUInt32Value(GAMEOBJECT_STATE, 2);
DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR);
}
void LeverStucked()
{
DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnObjectCreate(GameObject *go)
{
switch(go->GetEntry())
{
case GO_IRONCLAD_DOOR:
IronCladDoor = go;
break;
case GO_DEFIAS_CANNON:
DefiasCannon = go;
break;
case GO_DOOR_LEVER:
DoorLever = go;
break;
}
}
void SetData(uint32 type, uint32 data)
{
if (type == EVENT_STATE)
{
if (DefiasCannon && IronCladDoor)
State=data;
}
}
uint32 GetData(uint32 type)
{
if (type == EVENT_STATE)
return State;
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
};
/*#####
# item_Defias_Gunpowder
#####*/
bool ItemUse_item_defias_gunpowder(Player *player, Item* _Item, SpellCastTargets const& targets)
{
ScriptedInstance *pInstance = (player->GetInstanceData()) ? ((ScriptedInstance*)player->GetInstanceData()) : NULL;
if(!pInstance)
{
player->GetSession()->SendNotification("Instance script not initialized");
return true;
}
if (pInstance->GetData(EVENT_STATE)!=CANNON_NOT_USED)
return false;
if(targets.getGOTarget() && targets.getGOTarget()->GetTypeId()==TYPEID_GAMEOBJECT &&
targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
{
pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
player->DestroyItemCount(_Item->GetEntry(), 1, true);
return true;
}
InstanceData* GetInstanceData_instance_deadmines(Map* map)
{
return new instance_deadmines(map);
}
void AddSC_instance_deadmines()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_deadmines";
newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "item_defias_gunpowder";
newscript->pItemUse = &ItemUse_item_defias_gunpowder;
newscript->RegisterSelf();
}
@@ -0,0 +1,13 @@
#ifndef DEF_DEADMINES_H
#define DEF_DEADMINES_H
#include "precompiled.h"
#define CANNON_NOT_USED 1
#define CANNON_GUNPOWDER_USED 2
#define CANNON_BLAST_INITIATED 3
#define PIRATES_ATTACK 4
#define EVENT_DONE 5
#define EVENT_STATE 1
#endif