Core/ObjectMgr: Refactor sInstanceTemplate

This commit is contained in:
leak
2011-04-28 22:16:13 +02:00
parent 19cab2c508
commit 5aeb4fe794
14 changed files with 81 additions and 58 deletions
+1 -1
View File
@@ -6922,7 +6922,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
Map const *pMap = GetMap();
if (pMap && pMap->IsDungeon())
{
InstanceTemplate const *pInstance = ObjectMgr::GetInstanceTemplate(pMap->GetId());
InstanceTemplate const *pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId());
if (pInstance)
{
AccessRequirement const *pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty());