Core/ObjectMgr: Refactor sInstanceTemplate
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@@ -6922,7 +6922,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
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Map const *pMap = GetMap();
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if (pMap && pMap->IsDungeon())
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{
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InstanceTemplate const *pInstance = ObjectMgr::GetInstanceTemplate(pMap->GetId());
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InstanceTemplate const *pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId());
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if (pInstance)
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{
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AccessRequirement const *pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty());
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