From 5ae622678aadd4a9acf2bf0a5306977134c332f4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 6 Jan 2012 15:01:30 +0100 Subject: [PATCH] Core/Events: Fixed saving seasonal quest status --- src/server/game/Entities/Player/Player.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4dd98dba71..485eafd11b 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19013,15 +19013,15 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter) { - uint16 event_id = iter->first; - for (SeasonalQuestSet::const_iterator itr = (iter->second).begin(); itr != (iter->second).end(); ++itr) + uint16 event_id = iter->first; + for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr) { - uint32 quest_id = (*itr); + uint32 quest_id = (*itr); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); - stmt->setUInt32(0,GetGUIDLow()); - stmt->setUInt32(1,quest_id); - stmt->setUInt16(1,event_id); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, quest_id); + stmt->setUInt16(2, event_id); trans->Append(stmt); } }