diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c498350c78..68be167f91 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2113,6 +2113,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName(), mapid); + if (m_vehicle) + ExitVehicle(); + // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); DisableSpline();