*Proper arena_pending_points update, thanks ogeraisi

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-30 04:26:35 -07:00
parent 3c43ef7157
commit 5ab96a29f1
+2 -4
View File
@@ -1822,16 +1822,14 @@ void BattleGroundMgr::DistributeArenaPoints()
//cycle that gives points to all players
for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr)
{
//update database
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
//add points to player
Player* pl = objmgr.GetPlayer(plr_itr->first);
if (pl)
{
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
pl->ModifyArenaPoints(plr_itr->second);
}
else
{
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = 0 WHERE guid = '%u'", plr_itr->first);
CharacterDatabase._UpdateDataBlobValue(plr_itr->first, PLAYER_FIELD_ARENA_CURRENCY,
std::min(int32(plr_itr->second),int32(sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))));
}