* Fix CRLF.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-01-13 18:22:31 +01:00
parent c27674a327
commit 5a9ef604e2
8 changed files with 190 additions and 190 deletions
+39 -39
View File
@@ -1323,12 +1323,12 @@ void Player::Update( uint32 p_time )
m_zoneUpdateTimer -= p_time;
}
if (m_timeSyncTimer > 0)
{
if(p_time >= m_timeSyncTimer)
SendTimeSync();
else
m_timeSyncTimer -= p_time;
if (m_timeSyncTimer > 0)
{
if(p_time >= m_timeSyncTimer)
SendTimeSync();
else
m_timeSyncTimer -= p_time;
}
if (isAlive())
@@ -7139,11 +7139,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
armor = ssvarmor;
}
if (armor)
{
UnitModifierType modType = TOTAL_VALUE;
if (proto->Class == ITEM_CLASS_ARMOR)
{
if (armor)
{
UnitModifierType modType = TOTAL_VALUE;
if (proto->Class == ITEM_CLASS_ARMOR)
{
switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_CLOTH:
@@ -7153,13 +7153,13 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
case ITEM_SUBCLASS_ARMOR_SHIELD:
modType = BASE_VALUE;
break;
}
}
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
}
// Add armor bonus from ArmorDamageModifier if > 0
if (proto->ArmorDamageModifier > 0)
}
}
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
}
// Add armor bonus from ArmorDamageModifier if > 0
if (proto->ArmorDamageModifier > 0)
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
if (proto->Block)
@@ -7320,13 +7320,13 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
}
if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
{
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
if (unitModType == TOTAL_PCT)
ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
else
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
{
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
if (unitModType == TOTAL_PCT)
ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
else
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
}
}
@@ -20236,7 +20236,7 @@ void Player::SendInitialPacketsAfterAddToMap()
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
ResetTimeSync();
ResetTimeSync();
SendTimeSync();
CastSpell(this, SPELL_LOGINEFFECT_836, true); // LOGINEFFECT
@@ -23042,7 +23042,7 @@ void Player::ActivateSpec(uint8 spec)
InitTalentForLevel();
// Let client clear his current Actions
SendActionButtons(2);
SendActionButtons(2);
m_actionButtons.clear();
if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
_LoadActions(result, false);
@@ -23057,20 +23057,20 @@ void Player::ActivateSpec(uint8 spec)
SetPower(pw, 0);
}
void Player::ResetTimeSync()
{
m_timeSyncCount = 0;
m_timeSyncTimer = 0;
void Player::ResetTimeSync()
{
m_timeSyncCount = 0;
m_timeSyncTimer = 0;
}
void Player::SendTimeSync()
{
WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
data << uint32(m_timeSyncCount++);
GetSession()->SendPacket(&data);
// Send another opcode in 10s again
m_timeSyncTimer = 10000;
void Player::SendTimeSync()
{
WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
data << uint32(m_timeSyncCount++);
GetSession()->SendPacket(&data);
// Send another opcode in 10s again
m_timeSyncTimer = 10000;
}
void Player::SetReputation(uint32 factionentry, uint32 value)