Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency

Order should match SMSG_QUEST_QUERY_RESPONSE
This commit is contained in:
Nay
2011-11-26 03:00:06 +00:00
parent a919265623
commit 5a4636c145
10 changed files with 516 additions and 513 deletions
@@ -205,14 +205,14 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
if (!qRew->RewardItemId[i])
continue;
iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewItemCount[i]);
data << uint32(qRew->RewardItemIdCount[i]);
}
}
}
@@ -495,14 +495,14 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
if (!qRew->RewardItemId[i])
continue;
iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewItemCount[i]);
data << uint32(qRew->RewardItemIdCount[i]);
}
}
SendPacket(&data);
@@ -200,7 +200,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
if ((qInfo->RequiredItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
{
destroyItem = false;
break;