Fixed some typos and revert one commit
--HG-- branch : trunk
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+3
-1
@@ -160,11 +160,12 @@ class TRINITY_DLL_SPEC Object
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bool isType(uint16 mask) const { return (mask & m_objectType); }
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virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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void SendCreateUpdateToPlayer(Player* player);
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void SendUpdateToPlayer(Player* player);
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void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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void BuildOutOfRangeUpdateBlock( UpdateData *data ) const;
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void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const;
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void BuildUpdate(UpdateDataMapType &);
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virtual void DestroyForPlayer( Player *target, bool anim = false ) const;
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@@ -306,6 +307,7 @@ class TRINITY_DLL_SPEC Object
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}
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void ClearUpdateMask(bool remove);
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void SendUpdateObjectToAllExcept(Player* exceptPlayer);
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bool LoadValues(const char* data);
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