fixed crash when trying to spawn a not existing creature
--HG-- branch : trunk
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@@ -802,10 +802,9 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
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{
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AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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}
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LastUsedScriptID = GetCreatureInfo()->ScriptID;
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}
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LastUsedScriptID = m_creatureInfo->ScriptID;
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return bResult;
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}
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