Core: Rename spell attributes, use more general names
--HG-- branch : trunk
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@@ -511,7 +511,7 @@ class Spell
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void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
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bool IsNextMeleeSwingSpell() const
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{
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return m_spellInfo->Attributes & SPELL_ATTR_ON_NEXT_SWING;
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return m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING;
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}
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bool IsTriggered() const {return m_IsTriggeredSpell;};
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bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
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