Core: Rename spell attributes, use more general names
--HG-- branch : trunk
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@@ -135,7 +135,7 @@ class Aura
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bool IsPassive() const;
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bool IsDeathPersistent() const;
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bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); }
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bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); }
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bool CanBeSaved() const;
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bool IsRemoved() const { return m_isRemoved; }
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bool IsVisible() const;
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