Core: Rename spell attributes, use more general names
--HG-- branch : trunk
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@@ -36,7 +36,7 @@ float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* /*pHatingUnit*/, floa
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{
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if (pThreatSpell)
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{
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if (pThreatSpell->AttributesEx & SPELL_ATTR_EX_NO_THREAT)
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if (pThreatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT)
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return 0.0f;
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if (Player* modOwner = pHatedUnit->GetSpellModOwner())
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