Core: Rename spell attributes, use more general names
--HG-- branch : trunk
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@@ -452,7 +452,7 @@ void Battleground::Update(uint32 diff)
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if (!aura->IsPermanent()
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&& aura->GetDuration() <= 30*IN_MILLISECONDS
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&& aurApp->IsPositive()
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&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
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&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
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&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
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plr->RemoveAura(iter);
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else
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