Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
Scripts: remove some unnecessary NULL checks from scripts. --HG-- branch : trunk
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@@ -1508,9 +1508,8 @@ class spell_blood_council_shadow_prison : public SpellScriptLoader
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void HandleDummyTick(AuraEffect const* aurEff, AuraApplication const* aurApp)
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{
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if (aurApp)
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if (aurApp->GetTarget()->isMoving())
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aurApp->GetTarget()->CastSpell(aurApp->GetTarget(), SPELL_SHADOW_PRISON_DAMAGE, true, NULL, aurEff);
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if (aurApp->GetTarget()->isMoving())
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aurApp->GetTarget()->CastSpell(aurApp->GetTarget(), SPELL_SHADOW_PRISON_DAMAGE, true, NULL, aurEff);
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}
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void Register()
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@@ -473,9 +473,6 @@ class spell_blood_queen_frenzied_bloodthirst : public SpellScriptLoader
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void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp, AuraEffectHandleModes /*mode*/)
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{
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if (!aurApp)
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return;
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Unit* target = aurApp->GetTarget();
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if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
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if (InstanceScript* instance = target->GetInstanceScript())
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@@ -760,8 +760,7 @@ class spell_putricide_gaseous_bloat : public SpellScriptLoader
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void HandleExtraEffect(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp)
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{
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if (aurApp->GetTarget())
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aurApp->GetTarget()->RemoveAuraFromStack(GetSpellProto()->Id, aurApp->GetBase()->GetCasterGUID());
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aurApp->GetTarget()->RemoveAuraFromStack(GetSpellProto()->Id, aurApp->GetBase()->GetCasterGUID());
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}
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void Register()
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@@ -712,7 +712,7 @@ class spell_rotface_unstable_ooze_explosion_suicide : public SpellScriptLoader
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{
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PreventDefaultAction();
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Unit* target = aurApp->GetTarget();
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if (!target || target->GetTypeId() != TYPEID_UNIT)
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if (target->GetTypeId() != TYPEID_UNIT)
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return;
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target->ToCreature()->AI()->DoAction(EVENT_UNSTABLE_DESPAWN);
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@@ -106,13 +106,13 @@ public:
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp)
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{
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if (Unit* pTarget = aurApp->GetTarget())
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if (Player* pPlayerTarget = pTarget->ToPlayer())
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if (pPlayerTarget->IsFalling())
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{
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pPlayerTarget->RemoveAurasDueToSpell(SPELL_PARACHUTE);
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pPlayerTarget->CastSpell(pPlayerTarget, SPELL_PARACHUTE_BUFF, true);
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}
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Unit* pTarget = aurApp->GetTarget();
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if (Player* pPlayerTarget = pTarget->ToPlayer())
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if (pPlayerTarget->IsFalling())
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{
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pPlayerTarget->RemoveAurasDueToSpell(SPELL_PARACHUTE);
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pPlayerTarget->CastSpell(pPlayerTarget, SPELL_PARACHUTE_BUFF, true);
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}
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}
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void Register()
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@@ -246,17 +246,17 @@ public:
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void HandleEffectPeriodic(AuraEffect const * aurEff, AuraApplication const * aurApp)
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{
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if (Unit* pTarget = aurApp->GetTarget())
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if (Unit* pCaster = GetCaster())
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{
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int32 lifeLeeched = pTarget->CountPctFromMaxHealth(aurEff->GetAmount());
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if (lifeLeeched < 250)
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lifeLeeched = 250;
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// Damage
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pCaster->CastCustomSpell(pTarget, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
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// Heal
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pCaster->CastCustomSpell(pCaster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
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}
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Unit* pTarget = aurApp->GetTarget();
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if (Unit* pCaster = GetCaster())
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{
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int32 lifeLeeched = pTarget->CountPctFromMaxHealth(aurEff->GetAmount());
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if (lifeLeeched < 250)
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lifeLeeched = 250;
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// Damage
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pCaster->CastCustomSpell(pTarget, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
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// Heal
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pCaster->CastCustomSpell(pCaster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
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}
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}
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void Register()
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@@ -408,8 +408,6 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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Unit* pTarget = aurApp->GetTarget();
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if (!pTarget)
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return;
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pTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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pTarget->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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@@ -528,20 +526,16 @@ class spell_gen_shroud_of_death : public SpellScriptLoader
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* target = aurApp->GetTarget())
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{
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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}
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Unit* target = aurApp->GetTarget();
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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}
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void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* target = aurApp->GetTarget())
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{
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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}
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Unit* target = aurApp->GetTarget();
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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}
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void Register()
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@@ -361,29 +361,27 @@ public:
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if (aurEff->GetAmount() > 0)
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return;
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if (Unit* pTarget = aurApp->GetTarget())
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uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
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Unit * pTarget = aurApp->GetTarget();
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if (!pTarget->HasAura(spellId))
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{
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uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
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if (!pTarget->HasAura(spellId))
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{
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const SpellEntry* triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
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Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, GetCaster(), pTarget);
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triggerCaster->CastSpell(pTarget, triggeredSpellInfo, true, 0, aurEff);
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}
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SpellEntry const * triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
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Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, GetCaster(), pTarget);
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triggerCaster->CastSpell(pTarget, triggeredSpellInfo, true, 0, aurEff);
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}
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}
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void HandleUpdatePeriodic(AuraEffect * aurEff)
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{
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if (Unit* pTarget = GetUnitOwner())
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if (Player* pPlayerTarget = pTarget->ToPlayer())
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{
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int32 baseAmount = aurEff->GetBaseAmount();
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int32 amount = pPlayerTarget->isMoving() ?
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pTarget->CalculateSpellDamage(pTarget, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
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aurEff->GetAmount() - 1;
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aurEff->SetAmount(amount);
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}
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Unit * pTarget = GetUnitOwner();
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if (Player* pPlayerTarget = pTarget->ToPlayer())
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{
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int32 baseAmount = aurEff->GetBaseAmount();
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int32 amount = pPlayerTarget->isMoving() ?
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pTarget->CalculateSpellDamage(pTarget, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
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aurEff->GetAmount() - 1;
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aurEff->SetAmount(amount);
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}
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}
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void Register()
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@@ -701,8 +701,7 @@ public:
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void OnStackChange(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = aurApp->GetTarget();
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if (!target)
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return;
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switch (GetStackAmount())
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{
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case 1:
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@@ -722,8 +721,7 @@ public:
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void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = aurApp->GetTarget();
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if (!target)
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return;
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if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_STACK)
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return;
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target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_LOW);
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@@ -110,16 +110,15 @@ public:
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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Unit* pTarget = aurApp->GetTarget();
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if (Unit* pCaster = GetCaster())
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if (Unit* pTarget = aurApp->GetTarget())
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pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
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pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
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}
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void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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if (GetCaster())
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if (Unit* pTarget = aurApp->GetTarget())
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pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
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Unit* pTarget = aurApp->GetTarget();
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pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
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}
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void Register()
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@@ -111,20 +111,18 @@ public:
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp)
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{
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if (Unit* pTarget = aurApp->GetTarget())
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Unit* pTarget = aurApp->GetTarget();
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Unit* pVictim = pTarget->getVictim();
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if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
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{
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Unit* pVictim = pTarget->getVictim();
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if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
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if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
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{
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if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
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{
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int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
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pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
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}
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int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
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pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
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}
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else
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pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
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}
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else
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pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
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}
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void Register()
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@@ -156,11 +156,11 @@ public:
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void HandleEffectPeriodic(AuraEffect const * aurEff, AuraApplication const * aurApp)
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{
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if (Unit* target = aurApp->GetTarget())
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if (Unit *caster = aurEff->GetBase()->GetCaster())
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if (AuraEffect* aur = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
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if (roll_chance_i(aur->GetBaseAmount()))
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target->CastSpell(target, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
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Unit* target = aurApp->GetTarget();
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if (Unit *caster = aurEff->GetBase()->GetCaster())
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if (AuraEffect* aur = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
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if (roll_chance_i(aur->GetBaseAmount()))
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target->CastSpell(target, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
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}
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void Register()
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