Core/DBLayer: Fix possible transaction deadlock in HandleMailReturnToSender opcode

This commit is contained in:
Machiavelli
2011-05-21 14:24:46 +02:00
parent c3778487f0
commit 59c0670f44
3 changed files with 5 additions and 7 deletions
@@ -365,7 +365,6 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
CharacterDatabase.CommitTransaction(trans);
pl->RemoveMail(mailId);
// only return mail if the player exists (and delete if not existing)
@@ -390,9 +389,11 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
pl->RemoveMItem(itr2->item_guid);
}
}
draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
}
CharacterDatabase.CommitTransaction(trans);
delete m; //we can deallocate old mail
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}