[7276] Rewrited fix for same faction arena matches
Added better Object-oriented calls to BattleGround::Reset()
Added more checks to CreateBattleGround() method
This commit doesn't fix anything
Author: Triply
--HG--
branch : trunk
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@@ -319,7 +319,7 @@ class BattleGroundEY : public BattleGround
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void HandleKillPlayer(Player *player, Player *killer);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
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virtual bool SetupBattleGround();
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virtual void ResetBGSubclass();
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virtual void Reset();
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void UpdateTeamScore(uint32 Team);
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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virtual void FillInitialWorldStates(WorldPacket& data);
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