Finally fixed problem with joining rated arena matches.

Thx to balrok for help and testing. Author: Triply

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:58:02 -06:00
parent 361f4b2e3c
commit 59b5210574
3 changed files with 17 additions and 16 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ class BattleGroundQueue
void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id);
bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MaxPlayersPerTeam, uint32 MinPlayersPerTeam);
bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam);
bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id);
GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);