Finally fixed problem with joining rated arena matches.
Thx to balrok for help and testing. Author: Triply --HG-- branch : trunk
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@@ -75,7 +75,7 @@ class BattleGroundQueue
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void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id);
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bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MaxPlayersPerTeam, uint32 MinPlayersPerTeam);
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bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam);
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bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id);
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GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
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void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
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void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
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