Core/Spells: Righteous Defense shouldn't affect targets that can't attack you
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@@ -1381,6 +1381,13 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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// not empty (checked), copy
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Unit::AttackerSet attackers = unitTarget->getAttackers();
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// remove invalid attackers
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for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end(); )
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if (!(*aItr)->canAttack(m_caster))
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attackers.erase(aItr++);
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else
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++aItr;
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// selected from list 3
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uint32 maxTargets = std::min<uint32>(3, attackers.size());
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for (uint32 i = 0; i < maxTargets; ++i)
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