Core/Transports: Fixed NPCs on transport disappearing after grid unloading

This commit is contained in:
Shauren
2011-03-26 20:30:45 +01:00
parent 89fd9d9ca5
commit 592ad10866
@@ -687,6 +687,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
else
currenttguid = std::max(tguid, currenttguid);
pCreature->setActive(true);
pCreature->SetGUIDTransport(tguid);
sScriptMgr->OnAddCreaturePassenger(this, pCreature);
return tguid;