* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
@@ -53,72 +53,79 @@ enum eAeranas
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C_AERANAS = 17085
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};
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struct npc_aeranasAI : public ScriptedAI
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␍class npc_aeranas : public CreatureScript
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{
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npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
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public:
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npc_aeranas() : CreatureScript("npc_aeranas") { }
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uint32 Faction_Timer;
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uint32 EnvelopingWinds_Timer;
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uint32 Shock_Timer;
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void Reset()
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CreatureAI* GetAI(Creature* pCreature) const
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{
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Faction_Timer = 8000;
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EnvelopingWinds_Timer = 9000;
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Shock_Timer = 5000;
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->setFaction(FACTION_FRIENDLY);
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DoScriptText(SAY_SUMMON, me);
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return new npc_aeranasAI (pCreature);
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}
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void UpdateAI(const uint32 diff)
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struct npc_aeranasAI : public ScriptedAI
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{
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if (Faction_Timer)
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{
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if (Faction_Timer <= diff)
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{
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me->setFaction(FACTION_HOSTILE);
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Faction_Timer = 0;
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} else Faction_Timer -= diff;
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}
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npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
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if (!UpdateVictim())
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return;
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uint32 Faction_Timer;
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uint32 EnvelopingWinds_Timer;
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uint32 Shock_Timer;
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if ((me->GetHealth()*100) / me->GetMaxHealth() < 30)
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void Reset()
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{
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Faction_Timer = 8000;
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EnvelopingWinds_Timer = 9000;
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Shock_Timer = 5000;
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->setFaction(FACTION_FRIENDLY);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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DoScriptText(SAY_FREE, me);
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return;
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DoScriptText(SAY_SUMMON, me);
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}
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if (Shock_Timer <= diff)
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void UpdateAI(const uint32 diff)
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{
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DoCast(me->getVictim(), SPELL_SHOCK);
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Shock_Timer = 10000;
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} else Shock_Timer -= diff;
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if (Faction_Timer)
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{
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if (Faction_Timer <= diff)
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{
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me->setFaction(FACTION_HOSTILE);
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Faction_Timer = 0;
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} else Faction_Timer -= diff;
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}
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if (EnvelopingWinds_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS);
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EnvelopingWinds_Timer = 25000;
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} else EnvelopingWinds_Timer -= diff;
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if (!UpdateVictim())
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return;
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if ((me->GetHealth()*100) / me->GetMaxHealth() < 30)
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{
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me->setFaction(FACTION_FRIENDLY);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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DoScriptText(SAY_FREE, me);
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return;
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}
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if (Shock_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_SHOCK);
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Shock_Timer = 10000;
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} else Shock_Timer -= diff;
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if (EnvelopingWinds_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS);
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EnvelopingWinds_Timer = 25000;
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} else EnvelopingWinds_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
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{
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return new npc_aeranasAI (pCreature);
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}
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/*######
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## npc_ancestral_wolf
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@@ -134,68 +141,81 @@ enum eAncestralWolf
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NPC_RYGA = 17123
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};
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struct npc_ancestral_wolfAI : public npc_escortAI
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␍class npc_ancestral_wolf : public CreatureScript
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{
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npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
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{
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if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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Start(false, false, pCreature->GetOwner()->GetGUID());
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else
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sLog.outError("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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public:
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npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
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pCreature->SetSpeed(MOVE_WALK, 1.5f);
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Reset();
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_ancestral_wolfAI(pCreature);
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}
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Unit* pRyga;
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void Reset()
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struct npc_ancestral_wolfAI : public npc_escortAI
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{
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pRyga = NULL;
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DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
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}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(pWho, 15.0f))
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pRyga = pWho;
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npc_escortAI::MoveInLineOfSight(pWho);
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}
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void WaypointReached(uint32 uiPointId)
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{
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switch(uiPointId)
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npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
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{
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case 0:
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DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
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break;
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case 2:
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DoScriptText(EMOTE_WOLF_HOWL, me);
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break;
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case 50:
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if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
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DoScriptText(SAY_WOLF_WELCOME, pRyga);
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break;
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if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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Start(false, false, pCreature->GetOwner()->GetGUID());
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else
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sLog.outError("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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pCreature->SetSpeed(MOVE_WALK, 1.5f);
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Reset();
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}
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}
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Unit* pRyga;
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void Reset()
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{
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pRyga = NULL;
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DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
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}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(pWho, 15.0f))
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pRyga = pWho;
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npc_escortAI::MoveInLineOfSight(pWho);
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}
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void WaypointReached(uint32 uiPointId)
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{
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switch(uiPointId)
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{
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case 0:
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DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
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break;
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case 2:
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DoScriptText(EMOTE_WOLF_HOWL, me);
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break;
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case 50:
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if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
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DoScriptText(SAY_WOLF_WELCOME, pRyga);
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break;
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}
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}
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};
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};
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CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature)
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{
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return new npc_ancestral_wolfAI(pCreature);
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}
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/*######
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## go_haaleshi_altar
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######*/
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bool GOHello_go_haaleshi_altar(Player* /*pPlayer*/, GameObject* pGo)
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␍class go_haaleshi_altar : public GameObjectScript
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{
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pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
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return false;
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}
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public:
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go_haaleshi_altar() : GameObjectScript("go_haaleshi_altar") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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{
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pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
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return false;
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}
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};
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/*######
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## npc_naladu
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@@ -207,24 +227,31 @@ enum eNaladu
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{
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GOSSIP_TEXTID_NALADU1 = 9788
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};
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bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
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␍class npc_naladu : public CreatureScript
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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public:
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npc_naladu() : CreatureScript("npc_naladu") { }
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
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bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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return true;
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}
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/*######
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## npc_tracy_proudwell
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@@ -239,40 +266,47 @@ enum eTracy
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GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
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QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
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};
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bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
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␍class npc_tracy_proudwell : public CreatureScript
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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public:
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npc_tracy_proudwell() : CreatureScript("npc_tracy_proudwell") { }
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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break;
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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break;
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}
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return true;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_trollbane
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@@ -288,36 +322,43 @@ enum eTrollbane
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GOSSIP_TEXTID_TROLLBANE2 = 9933,
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GOSSIP_TEXTID_TROLLBANE3 = 8772
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};
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bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
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␍class npc_trollbane : public CreatureScript
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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public:
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npc_trollbane() : CreatureScript("npc_trollbane") { }
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
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break;
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
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break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*######
|
||||
## npc_wounded_blood_elf
|
||||
@@ -334,78 +375,86 @@ enum eWoundedBloodElf
|
||||
|
||||
QUEST_ROAD_TO_FALCON_WATCH = 9375
|
||||
};
|
||||
|
||||
struct npc_wounded_blood_elfAI : public npc_escortAI
|
||||
␍class npc_wounded_blood_elf : public CreatureScript
|
||||
{
|
||||
npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}
|
||||
public:
|
||||
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_ELF_START, me, pPlayer);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_ELF_SUMMON1, me, pPlayer);
|
||||
// Spawn two Haal'eshi Talonguard
|
||||
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 13:
|
||||
DoScriptText(SAY_ELF_RESTING, me, pPlayer);
|
||||
break;
|
||||
case 14:
|
||||
DoScriptText(SAY_ELF_SUMMON2, me, pPlayer);
|
||||
// Spawn two Haal'eshi Windwalker
|
||||
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_ELF_COMPLETE, me, pPlayer);
|
||||
// Award quest credit
|
||||
pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,me);
|
||||
break;
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, pCreature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
|
||||
// Change faction so mobs attack
|
||||
pCreature->setFaction(775);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
DoScriptText(SAY_ELF_AGGRO, me);
|
||||
return new npc_wounded_blood_elfAI(pCreature);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
struct npc_wounded_blood_elfAI : public npc_escortAI
|
||||
{
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_ELF_START, me, pPlayer);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_ELF_SUMMON1, me, pPlayer);
|
||||
// Spawn two Haal'eshi Talonguard
|
||||
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 13:
|
||||
DoScriptText(SAY_ELF_RESTING, me, pPlayer);
|
||||
break;
|
||||
case 14:
|
||||
DoScriptText(SAY_ELF_SUMMON2, me, pPlayer);
|
||||
// Spawn two Haal'eshi Windwalker
|
||||
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_ELF_COMPLETE, me, pPlayer);
|
||||
// Award quest credit
|
||||
pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
DoScriptText(SAY_ELF_AGGRO, me);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature)
|
||||
{
|
||||
return new npc_wounded_blood_elfAI(pCreature);
|
||||
}
|
||||
|
||||
bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
|
||||
// Change faction so mobs attack
|
||||
pCreature->setFaction(775);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_fel_guard_hound
|
||||
@@ -417,108 +466,77 @@ enum eFelGuard
|
||||
|
||||
NPC_DERANGED_HELBOAR = 16863
|
||||
};
|
||||
|
||||
struct npc_fel_guard_houndAI : public ScriptedAI
|
||||
␍class npc_fel_guard_hound : public CreatureScript
|
||||
{
|
||||
npc_fel_guard_houndAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
public:
|
||||
npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
|
||||
|
||||
uint32 uiCheckTimer;
|
||||
uint64 uiHelboarGUID;
|
||||
|
||||
void Reset()
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
uiCheckTimer = 5000; //check for creature every 5 sec
|
||||
uiHelboarGUID = 0;
|
||||
return new npc_fel_guard_houndAI(pCreature);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
struct npc_fel_guard_houndAI : public ScriptedAI
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE || uiId != 1)
|
||||
return;
|
||||
npc_fel_guard_houndAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
if (Creature* pHelboar = me->GetCreature(*me,uiHelboarGUID))
|
||||
uint32 uiCheckTimer;
|
||||
uint64 uiHelboarGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
pHelboar->RemoveCorpse();
|
||||
DoCast(SPELL_SUMMON_POO);
|
||||
|
||||
if (Player* pOwner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
me->GetMotionMaster()->MoveFollow(pOwner,0.0f,0.0f);
|
||||
uiCheckTimer = 5000; //check for creature every 5 sec
|
||||
uiHelboarGUID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (uiCheckTimer <= uiDiff)
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
{
|
||||
if (Creature* pHelboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
|
||||
if (uiType != POINT_MOTION_TYPE || uiId != 1)
|
||||
return;
|
||||
|
||||
if (Creature* pHelboar = me->GetCreature(*me,uiHelboarGUID))
|
||||
{
|
||||
if (pHelboar->GetGUID() != uiHelboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
|
||||
{
|
||||
uiHelboarGUID = pHelboar->GetGUID();
|
||||
me->GetMotionMaster()->MovePoint(1,pHelboar->GetPositionX(),pHelboar->GetPositionY(),pHelboar->GetPositionZ());
|
||||
}
|
||||
pHelboar->RemoveCorpse();
|
||||
DoCast(SPELL_SUMMON_POO);
|
||||
|
||||
if (Player* pOwner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
me->GetMotionMaster()->MoveFollow(pOwner,0.0f,0.0f);
|
||||
}
|
||||
uiCheckTimer = 5000;
|
||||
}else uiCheckTimer -= uiDiff;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (uiCheckTimer <= uiDiff)
|
||||
{
|
||||
if (Creature* pHelboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
|
||||
{
|
||||
if (pHelboar->GetGUID() != uiHelboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
|
||||
{
|
||||
uiHelboarGUID = pHelboar->GetGUID();
|
||||
me->GetMotionMaster()->MovePoint(1,pHelboar->GetPositionX(),pHelboar->GetPositionY(),pHelboar->GetPositionZ());
|
||||
}
|
||||
}
|
||||
uiCheckTimer = 5000;
|
||||
}else uiCheckTimer -= uiDiff;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_fel_guard_hound(Creature* pCreature)
|
||||
{
|
||||
return new npc_fel_guard_houndAI(pCreature);
|
||||
}
|
||||
|
||||
void AddSC_hellfire_peninsula()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_aeranas";
|
||||
newscript->GetAI = &GetAI_npc_aeranas;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_ancestral_wolf";
|
||||
newscript->GetAI = &GetAI_npc_ancestral_wolf;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "go_haaleshi_altar";
|
||||
newscript->pGOHello = &GOHello_go_haaleshi_altar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_naladu";
|
||||
newscript->pGossipHello = &GossipHello_npc_naladu;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_naladu;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_tracy_proudwell";
|
||||
newscript->pGossipHello = &GossipHello_npc_tracy_proudwell;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_trollbane";
|
||||
newscript->pGossipHello = &GossipHello_npc_trollbane;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_trollbane;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_wounded_blood_elf";
|
||||
newscript->GetAI = &GetAI_npc_wounded_blood_elf;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name="npc_fel_guard_hound";
|
||||
newscript->GetAI = &GetAI_npc_fel_guard_hound;
|
||||
newscript->RegisterSelf();
|
||||
new npc_aeranas();
|
||||
new npc_ancestral_wolf();
|
||||
new go_haaleshi_altar();
|
||||
new npc_naladu();
|
||||
new npc_tracy_proudwell();
|
||||
new npc_trollbane();
|
||||
new npc_wounded_blood_elf();
|
||||
new npc_fel_guard_hound();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user