* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
+324 -315
View File
@@ -37,63 +37,70 @@ EndContentData */
/*######
## mobs_spitelashes
######*/
struct mobs_spitelashesAI : public ScriptedAI
␍class mobs_spitelashes : public CreatureScript
{
mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
public:
mobs_spitelashes() : CreatureScript("mobs_spitelashes") { }
uint32 morphtimer;
bool spellhit;
void Reset()
CreatureAI* GetAI(Creature* pCreature) const
{
morphtimer = 0;
spellhit = false;
return new mobs_spitelashesAI (pCreature);
}
void EnterCombat(Unit * /*who*/) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
struct mobs_spitelashesAI : public ScriptedAI
{
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
(Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
{
spellhit=true;
DoCast(me, 29124); //become a sheep
}
}
mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
void UpdateAI(const uint32 diff)
{
// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
if (spellhit && morphtimer >= 5000)
uint32 morphtimer;
bool spellhit;
void Reset()
{
me->ForcedDespawn();
return;
morphtimer = 0;
spellhit = false;
}
// walk 5 seconds before summoning
if (spellhit && morphtimer<5000)
void EnterCombat(Unit * /*who*/) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
morphtimer+=diff;
if (morphtimer >= 5000)
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
(Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
{
DoCast(me, 28406); //summon copies
DoCast(me, 6924); //visual explosion
spellhit=true;
DoCast(me, 29124); //become a sheep
}
}
if (!UpdateVictim())
return;
//TODO: add abilities for the different creatures
DoMeleeAttackIfReady();
}
void UpdateAI(const uint32 diff)
{
// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
if (spellhit && morphtimer >= 5000)
{
me->ForcedDespawn();
return;
}
// walk 5 seconds before summoning
if (spellhit && morphtimer<5000)
{
morphtimer+=diff;
if (morphtimer >= 5000)
{
DoCast(me, 28406); //summon copies
DoCast(me, 6924); //visual explosion
}
}
if (!UpdateVictim())
return;
//TODO: add abilities for the different creatures
DoMeleeAttackIfReady();
}
};
};
CreatureAI* GetAI_mobs_spitelashes(Creature* pCreature)
{
return new mobs_spitelashesAI (pCreature);
}
/*######
## npc_loramus_thalipedes
@@ -106,59 +113,66 @@ CreatureAI* GetAI_mobs_spitelashes(Creature* pCreature)
#define GOSSIP_SELECT_LT3 "Indeed"
#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus"
#define GOSSIP_SELECT_LT5 "Yes"
bool GossipHello_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature)
␍class npc_loramus_thalipedes : public CreatureScript
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
public:
npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(2744);
break;
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(2744);
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(3141);
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(3141);
break;
}
return true;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
};
/*####
# mob_rizzle_sprysprocket
@@ -243,274 +257,269 @@ float WPs[58][4] =
{1927.09, -3679.56, 33.9118, 3.42},
{1873.57, -3695.32, 33.9118, 3.44}
};
struct mob_rizzle_sprysprocketAI : public ScriptedAI
␍class mob_rizzle_sprysprocket : public CreatureScript
{
mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
public:
mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
uint32 Check_Timer;
uint32 Grenade_Timer;
uint32 Must_Die_Timer;
uint32 CurrWP;
uint64 PlayerGUID;
bool Must_Die;
bool Escape;
bool ContinueWP;
bool Reached;
void Reset()
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
spellEscape_Timer = 1300;
Teleport_Timer = 3500;
Check_Timer = 10000;
Grenade_Timer = 30000;
Must_Die_Timer = 3000;
CurrWP = 0;
PlayerGUID = 0;
Must_Die = false;
Escape = false;
ContinueWP = false;
Reached = false;
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
}
return true;
}
void UpdateAI(const uint32 diff)
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (Must_Die)
if (Must_Die_Timer <= diff)
{
me->ForcedDespawn();
return;
} else Must_Die_Timer -= diff;
if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
return true;
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
return true;
}
if (!Escape)
CreatureAI* GetAI(Creature* pCreature) const
{
return new mob_rizzle_sprysprocketAI (pCreature);
}
struct mob_rizzle_sprysprocketAI : public ScriptedAI
{
mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
uint32 Check_Timer;
uint32 Grenade_Timer;
uint32 Must_Die_Timer;
uint32 CurrWP;
uint64 PlayerGUID;
bool Must_Die;
bool Escape;
bool ContinueWP;
bool Reached;
void Reset()
{
if (!PlayerGUID)
return;
if (spellEscape_Timer <= diff)
{
DoCast(me, SPELL_RIZZLE_ESCAPE, false);
spellEscape_Timer = 10000;
} else spellEscape_Timer -= diff;
if (Teleport_Timer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
Map* pMap = me->GetMap();
if (pMap)
{
pMap->CreatureRelocation(me, 3706.39, -3969.15, 35.9118, 0);
me->AI_SendMoveToPacket(3706.39, -3969.15, 35.9118, 0, 0, 0);
}
//begin swimming and summon depth charges
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
SendText(MSG_ESCAPE_NOTICE, pPlayer);
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetSpeed(MOVE_RUN, 0.85f, true);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
Escape = true;
} else Teleport_Timer -= diff;
return;
}
if (ContinueWP)
{
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
ContinueWP = false;
}
if (Grenade_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer)
{
DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
}
spellEscape_Timer = 1300;
Teleport_Timer = 3500;
Check_Timer = 10000;
Grenade_Timer = 30000;
} else Grenade_Timer -= diff;
Must_Die_Timer = 3000;
CurrWP = 0;
if (Check_Timer <= diff)
PlayerGUID = 0;
Must_Die = false;
Escape = false;
ContinueWP = false;
Reached = false;
}
void UpdateAI(const uint32 diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (!pPlayer)
if (Must_Die)
if (Must_Die_Timer <= diff)
{
me->ForcedDespawn();
return;
} else Must_Die_Timer -= diff;
if (!Escape)
{
if (!PlayerGUID)
return;
if (spellEscape_Timer <= diff)
{
DoCast(me, SPELL_RIZZLE_ESCAPE, false);
spellEscape_Timer = 10000;
} else spellEscape_Timer -= diff;
if (Teleport_Timer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
Map* pMap = me->GetMap();
if (pMap)
{
pMap->CreatureRelocation(me, 3706.39, -3969.15, 35.9118, 0);
me->AI_SendMoveToPacket(3706.39, -3969.15, 35.9118, 0, 0, 0);
}
//begin swimming and summon depth charges
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
SendText(MSG_ESCAPE_NOTICE, pPlayer);
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetSpeed(MOVE_RUN, 0.85f, true);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
Escape = true;
} else Teleport_Timer -= diff;
return;
}
if (ContinueWP)
{
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
ContinueWP = false;
}
if (Grenade_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer)
{
DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
}
Grenade_Timer = 30000;
} else Grenade_Timer -= diff;
if (Check_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (!pPlayer)
{
me->ForcedDespawn();
return;
}
if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
{
DoScriptText(SAY_RIZZLE_FINAL, me);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
me->setFaction(35);
me->GetMotionMaster()->MoveIdle();
me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
Reached = true;
}
Check_Timer = 1000;
} else Check_Timer -= diff;
}
void SendText(const char *text, Player* pPlayer)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 0); // guess size
data << text;
if (pPlayer)
pPlayer->GetSession()->SendPacket(&data);
}
void AttackStart(Unit *who)
{
if (!who || PlayerGUID)
return;
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
PlayerGUID = who->GetGUID();
DoScriptText(SAY_RIZZLE_START, me);
DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
return;
}
}
void EnterCombat(Unit* /*who*/) {}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 57)
{
me->ForcedDespawn();
return;
}
if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
{
DoScriptText(SAY_RIZZLE_FINAL, me);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
me->setFaction(35);
me->GetMotionMaster()->MoveIdle();
me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
Reached = true;
}
Check_Timer = 1000;
} else Check_Timer -= diff;
}
void SendText(const char *text, Player* pPlayer)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 0); // guess size
data << text;
if (pPlayer)
pPlayer->GetSession()->SendPacket(&data);
}
void AttackStart(Unit *who)
{
if (!who || PlayerGUID)
return;
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
PlayerGUID = who->GetGUID();
DoScriptText(SAY_RIZZLE_START, me);
DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
return;
}
}
void EnterCombat(Unit* /*who*/) {}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 57)
{
me->ForcedDespawn();
return;
++CurrWP;
ContinueWP = true;
}
++CurrWP;
ContinueWP = true;
}
};
};
bool GossipHello_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
return true;
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
return true;
}
bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
}
return true;
}
CreatureAI* GetAI_mob_rizzle_sprysprocket(Creature* pCreature)
{
return new mob_rizzle_sprysprocketAI (pCreature);
}
/*####
# mob_depth_charge
####*/
struct mob_depth_chargeAI : public ScriptedAI
␍class mob_depth_charge : public CreatureScript
{
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
public:
mob_depth_charge() : CreatureScript("mob_depth_charge") { }
bool we_must_die;
uint32 must_die_timer;
void Reset()
CreatureAI* GetAI(Creature* pCreature) const
{
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
we_must_die = false;
must_die_timer = 1000;
return new mob_depth_chargeAI (pCreature);
}
void UpdateAI(const uint32 diff)
struct mob_depth_chargeAI : public ScriptedAI
{
if (we_must_die)
if (must_die_timer <= diff)
{
me->ForcedDespawn();
} else must_die_timer -= diff;
return;
}
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
void MoveInLineOfSight(Unit *who)
{
if (!who)
return;
bool we_must_die;
uint32 must_die_timer;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5))
void Reset()
{
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
we_must_die = true;
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
we_must_die = false;
must_die_timer = 1000;
}
void UpdateAI(const uint32 diff)
{
if (we_must_die)
if (must_die_timer <= diff)
{
me->ForcedDespawn();
} else must_die_timer -= diff;
return;
}
}
void AttackStart(Unit * /*who*/)
{
}
void MoveInLineOfSight(Unit *who)
{
if (!who)
return;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5))
{
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
we_must_die = true;
return;
}
}
void AttackStart(Unit * /*who*/)
{
}
void EnterCombat(Unit* /*who*/)
{
}
};
void EnterCombat(Unit* /*who*/)
{
}
};
CreatureAI* GetAI_mob_depth_charge(Creature* pCreature)
{
return new mob_depth_chargeAI (pCreature);
}
void AddSC_azshara()
{
Script *newscript;
newscript = new Script;
newscript->Name = "mobs_spitelashes";
newscript->GetAI = &GetAI_mobs_spitelashes;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_loramus_thalipedes";
newscript->pGossipHello = &GossipHello_npc_loramus_thalipedes;
newscript->pGossipSelect = &GossipSelect_npc_loramus_thalipedes;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_rizzle_sprysprocket";
newscript->GetAI = &GetAI_mob_rizzle_sprysprocket;
newscript->pGossipHello = &GossipHello_mob_rizzle_sprysprocket;
newscript->pGossipSelect = &GossipSelect_mob_rizzle_sprysprocket;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_depth_charge";
newscript->GetAI = &GetAI_mob_depth_charge;
newscript->RegisterSelf();
new mobs_spitelashes();
new npc_loramus_thalipedes();
new mob_rizzle_sprysprocket();
new mob_depth_charge();
}