* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
+148 -141
View File
@@ -56,133 +56,148 @@ float HighborneLoc[4][3]=
#define HIGHBORNE_LOC_Y -61.00
#define HIGHBORNE_LOC_Y_NEW -55.50
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
␍class npc_lady_sylvanas_windrunner : public CreatureScript
{
npc_lady_sylvanas_windrunnerAI(Creature *c) : ScriptedAI(c) {}
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
uint32 LamentEvent_Timer;
bool LamentEvent;
uint64 targetGUID;
void Reset()
bool ChooseReward(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest, uint32 /*slot*/)
{
LamentEvent_Timer = 5000;
LamentEvent = false;
targetGUID = 0;
if (_Quest->GetQuestId() == 9180)
{
CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, pCreature->AI())->LamentEvent = true;
CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, pCreature->AI())->DoPlaySoundToSet(pCreature,SOUND_CREDIT);
pCreature->CastSpell(pCreature,SPELL_SYLVANAS_CAST,false);
for (uint8 i = 0; i < 4; ++i)
pCreature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
}
return true;
}
void EnterCombat(Unit * /*who*/) {}
void JustSummoned(Creature *summoned)
CreatureAI* GetAI(Creature* pCreature) const
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
return new npc_lady_sylvanas_windrunnerAI (pCreature);
}
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{
npc_lady_sylvanas_windrunnerAI(Creature *c) : ScriptedAI(c) {}
uint32 LamentEvent_Timer;
bool LamentEvent;
uint64 targetGUID;
void Reset()
{
if (Unit *pTarget = Unit::GetUnit(*summoned,targetGUID))
LamentEvent_Timer = 5000;
LamentEvent = false;
targetGUID = 0;
}
void EnterCombat(Unit * /*who*/) {}
void JustSummoned(Creature *summoned)
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
{
pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0,0);
pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0, 0.0f);
summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
if (Unit *pTarget = Unit::GetUnit(*summoned,targetGUID))
{
pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0,0);
pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0, 0.0f);
summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
}
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
targetGUID = summoned->GetGUID();
}
}
void UpdateAI(const uint32 diff)
{
if (LamentEvent)
{
if (LamentEvent_Timer <= diff)
{
DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
LamentEvent_Timer = 2000;
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
DoScriptText(SAY_LAMENT_END, me);
DoScriptText(EMOTE_LAMENT_END, me);
LamentEvent = false;
}
} else LamentEvent_Timer -= diff;
}
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
targetGUID = summoned->GetGUID();
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
}
};
void UpdateAI(const uint32 diff)
{
if (LamentEvent)
{
if (LamentEvent_Timer <= diff)
{
DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
LamentEvent_Timer = 2000;
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
DoScriptText(SAY_LAMENT_END, me);
DoScriptText(EMOTE_LAMENT_END, me);
LamentEvent = false;
}
} else LamentEvent_Timer -= diff;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_lady_sylvanas_windrunner(Creature* pCreature)
{
return new npc_lady_sylvanas_windrunnerAI (pCreature);
}
bool ChooseReward_npc_lady_sylvanas_windrunner(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest, uint32 /*slot*/)
{
if (_Quest->GetQuestId() == 9180)
{
CAST_AI(npc_lady_sylvanas_windrunnerAI, pCreature->AI())->LamentEvent = true;
CAST_AI(npc_lady_sylvanas_windrunnerAI, pCreature->AI())->DoPlaySoundToSet(pCreature,SOUND_CREDIT);
pCreature->CastSpell(pCreature,SPELL_SYLVANAS_CAST,false);
for (uint8 i = 0; i < 4; ++i)
pCreature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
}
return true;
}
/*######
## npc_highborne_lamenter
######*/
struct npc_highborne_lamenterAI : public ScriptedAI
␍class npc_highborne_lamenter : public CreatureScript
{
npc_highborne_lamenterAI(Creature *c) : ScriptedAI(c) {}
public:
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
uint32 EventMove_Timer;
uint32 EventCast_Timer;
bool EventMove;
bool EventCast;
void Reset()
CreatureAI* GetAI(Creature* pCreature) const
{
EventMove_Timer = 10000;
EventCast_Timer = 17500;
EventMove = true;
EventCast = true;
return new npc_highborne_lamenterAI (pCreature);
}
void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
struct npc_highborne_lamenterAI : public ScriptedAI
{
if (EventMove)
npc_highborne_lamenterAI(Creature *c) : ScriptedAI(c) {}
uint32 EventMove_Timer;
uint32 EventCast_Timer;
bool EventMove;
bool EventCast;
void Reset()
{
if (EventMove_Timer <= diff)
{
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SendMonsterMoveWithSpeed(me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000);
me->GetMap()->CreatureRelocation(me,me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,me->GetOrientation());
EventMove = false;
} else EventMove_Timer -= diff;
EventMove_Timer = 10000;
EventCast_Timer = 17500;
EventMove = true;
EventCast = true;
}
if (EventCast)
void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (EventCast_Timer <= diff)
if (EventMove)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCast_Timer -= diff;
if (EventMove_Timer <= diff)
{
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SendMonsterMoveWithSpeed(me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000);
me->GetMap()->CreatureRelocation(me,me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,me->GetOrientation());
EventMove = false;
} else EventMove_Timer -= diff;
}
if (EventCast)
{
if (EventCast_Timer <= diff)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCast_Timer -= diff;
}
}
}
};
};
CreatureAI* GetAI_npc_highborne_lamenter(Creature* pCreature)
{
return new npc_highborne_lamenterAI (pCreature);
}
/*######
## npc_parqual_fintallas
@@ -193,39 +208,46 @@ CreatureAI* GetAI_npc_highborne_lamenter(Creature* pCreature)
#define GOSSIP_HPF1 "Gul'dan"
#define GOSSIP_HPF2 "Kel'Thuzad"
#define GOSSIP_HPF3 "Ner'zhul"
bool GossipHello_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature)
␍class npc_parqual_fintallas : public CreatureScript
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
public:
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME))
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(5822, pCreature->GetGUID());
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,SPELL_MARK_OF_SHAME,false);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(6628);
}
return true;
}
else
pPlayer->SEND_GOSSIP_MENU(5821, pCreature->GetGUID());
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,SPELL_MARK_OF_SHAME,false);
if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(5822, pCreature->GetGUID());
}
else
pPlayer->SEND_GOSSIP_MENU(5821, pCreature->GetGUID());
return true;
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(6628);
}
return true;
}
};
/*######
## AddSC
@@ -233,22 +255,7 @@ bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, ui
void AddSC_undercity()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_lady_sylvanas_windrunner";
newscript->GetAI = &GetAI_npc_lady_sylvanas_windrunner;
newscript->pChooseReward = &ChooseReward_npc_lady_sylvanas_windrunner;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_highborne_lamenter";
newscript->GetAI = &GetAI_npc_highborne_lamenter;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_parqual_fintallas";
newscript->pGossipHello = &GossipHello_npc_parqual_fintallas;
newscript->pGossipSelect = &GossipSelect_npc_parqual_fintallas;
newscript->RegisterSelf();
new npc_lady_sylvanas_windrunner();
new npc_highborne_lamenter();
new npc_parqual_fintallas();
}