* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -42,108 +42,116 @@ enum eCalvin
QUEST_590 = 590,
FACTION_HOSTILE = 168
};
struct npc_calvin_montagueAI : public ScriptedAI
␍class npc_calvin_montague : public CreatureScript
{
npc_calvin_montagueAI(Creature* pCreature) : ScriptedAI(pCreature) { }
public:
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
uint32 m_uiPhase;
uint32 m_uiPhaseTimer;
uint64 m_uiPlayerGUID;
void Reset()
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
m_uiPhase = 0;
m_uiPhaseTimer = 5000;
m_uiPlayerGUID = 0;
me->RestoreFaction();
if (!me->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE))
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/) {}
void AttackedBy(Unit* pAttacker)
{
if (me->getVictim() || me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
{
if (uiDamage > me->GetHealth() || ((me->GetHealth() - uiDamage)*100 / me->GetMaxHealth() < 15))
if (pQuest->GetQuestId() == QUEST_590)
{
uiDamage = 0;
pCreature->setFaction(FACTION_HOSTILE);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, pCreature->AI())->AttackStart(pPlayer);
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_calvin_montagueAI (pCreature);
}
struct npc_calvin_montagueAI : public ScriptedAI
{
npc_calvin_montagueAI(Creature* pCreature) : ScriptedAI(pCreature) { }
uint32 m_uiPhase;
uint32 m_uiPhaseTimer;
uint64 m_uiPlayerGUID;
void Reset()
{
m_uiPhase = 0;
m_uiPhaseTimer = 5000;
m_uiPlayerGUID = 0;
me->RestoreFaction();
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->CombatStop(true);
m_uiPhase = 1;
if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
m_uiPlayerGUID = pDoneBy->GetGUID();
if (!me->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE))
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiPhase)
void EnterCombat(Unit* /*who*/) {}
void AttackedBy(Unit* pAttacker)
{
if (m_uiPhaseTimer <= uiDiff)
m_uiPhaseTimer = 7500;
else
if (me->getVictim() || me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
{
if (uiDamage > me->GetHealth() || ((me->GetHealth() - uiDamage)*100 / me->GetMaxHealth() < 15))
{
m_uiPhaseTimer -= uiDiff;
uiDamage = 0;
me->RestoreFaction();
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->CombatStop(true);
m_uiPhase = 1;
if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
m_uiPlayerGUID = pDoneBy->GetGUID();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiPhase)
{
if (m_uiPhaseTimer <= uiDiff)
m_uiPhaseTimer = 7500;
else
{
m_uiPhaseTimer -= uiDiff;
return;
}
switch(m_uiPhase)
{
case 1:
DoScriptText(SAY_COMPLETE, me);
++m_uiPhase;
break;
case 2:
if (Player *pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID))
pPlayer->AreaExploredOrEventHappens(QUEST_590);
DoCast(me, SPELL_DRINK, true);
++m_uiPhase;
break;
case 3:
EnterEvadeMode();
break;
}
return;
}
switch(m_uiPhase)
{
case 1:
DoScriptText(SAY_COMPLETE, me);
++m_uiPhase;
break;
case 2:
if (Player *pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID))
pPlayer->AreaExploredOrEventHappens(QUEST_590);
if (!UpdateVictim())
return;
DoCast(me, SPELL_DRINK, true);
++m_uiPhase;
break;
case 3:
EnterEvadeMode();
break;
}
return;
DoMeleeAttackIfReady();
}
};
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_calvin_montague(Creature* pCreature)
{
return new npc_calvin_montagueAI (pCreature);
}
bool QuestAccept_npc_calvin_montague(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_590)
{
pCreature->setFaction(FACTION_HOSTILE);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
CAST_AI(npc_calvin_montagueAI, pCreature->AI())->AttackStart(pPlayer);
}
return true;
}
/*######
## go_mausoleum_door
@@ -157,54 +165,52 @@ enum eMausoleum
GO_TRIGGER = 104593,
GO_DOOR = 176594
};
bool GOHello_go_mausoleum_door(Player* pPlayer, GameObject* /*pGo*/)
␍class go_mausoleum_door : public GameObjectScript
{
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
public:
go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f))
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
{
pTrigger->SetGoState(GO_STATE_READY);
pPlayer->SummonCreature(NPC_ULAG, 2390.26, 336.47, 40.01, 2.26, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f))
{
pTrigger->SetGoState(GO_STATE_READY);
pPlayer->SummonCreature(NPC_ULAG, 2390.26, 336.47, 40.01, 2.26, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
return false;
}
return false;
}
return false;
}
bool GOHello_go_mausoleum_trigger(Player* pPlayer, GameObject* pGo)
};
␍class go_mausoleum_trigger : public GameObjectScript
{
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
public:
go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f))
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pDoor->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND);
return true;
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f))
{
pGo->SetGoState(GO_STATE_ACTIVE);
pDoor->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND);
return true;
}
return false;
}
return false;
}
};
void AddSC_tirisfal_glades()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_calvin_montague";
newscript->GetAI = &GetAI_npc_calvin_montague;
newscript->pQuestAccept = &QuestAccept_npc_calvin_montague;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_mausoleum_door";
newscript->pGOHello = &GOHello_go_mausoleum_door;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_mausoleum_trigger";
newscript->pGOHello = &GOHello_go_mausoleum_trigger;
newscript->RegisterSelf();
new npc_calvin_montague();
new go_mausoleum_door();
new go_mausoleum_trigger();
}