* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
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@@ -35,81 +35,103 @@ EndContentData */
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//id8530 - cannibal ghoul
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//id8531 - gibbering ghoul
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//id8532 - diseased flayer
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struct mobs_ghoul_flayerAI : public ScriptedAI
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␍class mobs_ghoul_flayer : public CreatureScript
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{
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mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {}
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public:
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mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { }
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void JustDied(Unit* Killer)
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CreatureAI* GetAI(Creature* pCreature) const
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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return new mobs_ghoul_flayerAI (pCreature);
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}
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struct mobs_ghoul_flayerAI : public ScriptedAI
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{
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mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void JustDied(Unit* Killer)
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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}
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};
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};
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CreatureAI* GetAI_mobs_ghoul_flayer(Creature* pCreature)
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{
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return new mobs_ghoul_flayerAI (pCreature);
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}
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/*######
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## npc_augustus_the_touched
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######*/
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bool GossipHello_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature)
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␍class npc_augustus_the_touched : public CreatureScript
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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public:
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npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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/*######
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## npc_darrowshire_spirit
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######*/
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#define SPELL_SPIRIT_SPAWNIN 17321
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struct npc_darrowshire_spiritAI : public ScriptedAI
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␍class npc_darrowshire_spirit : public CreatureScript
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{
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npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {}
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public:
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npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
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void Reset()
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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DoCast(me, SPELL_SPIRIT_SPAWNIN);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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void EnterCombat(Unit * /*who*/) {}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_darrowshire_spiritAI (pCreature);
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}
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struct npc_darrowshire_spiritAI : public ScriptedAI
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{
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npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {}
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void Reset()
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{
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DoCast(me, SPELL_SPIRIT_SPAWNIN);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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void EnterCombat(Unit * /*who*/) {}
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};
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};
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CreatureAI* GetAI_npc_darrowshire_spirit(Creature* pCreature)
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{
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return new npc_darrowshire_spiritAI (pCreature);
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}
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bool GossipHello_npc_darrowshire_spirit(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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/*######
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## npc_tirion_fordring
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@@ -119,69 +141,55 @@ bool GossipHello_npc_darrowshire_spirit(Player* pPlayer, Creature* pCreature)
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#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
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#define GOSSIP_SELECT2 "That is terrible."
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#define GOSSIP_SELECT3 "I will, Tirion."
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bool GossipHello_npc_tirion_fordring(Player* pPlayer, Creature* pCreature)
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␍class npc_tirion_fordring : public CreatureScript
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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public:
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npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
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if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(5742);
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break;
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(5742);
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break;
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}
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return true;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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void AddSC_eastern_plaguelands()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "mobs_ghoul_flayer";
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newscript->GetAI = &GetAI_mobs_ghoul_flayer;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_augustus_the_touched";
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newscript->pGossipHello = &GossipHello_npc_augustus_the_touched;
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newscript->pGossipSelect = &GossipSelect_npc_augustus_the_touched;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_darrowshire_spirit";
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newscript->GetAI = &GetAI_npc_darrowshire_spirit;
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newscript->pGossipHello = &GossipHello_npc_darrowshire_spirit;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_tirion_fordring";
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newscript->pGossipHello = &GossipHello_npc_tirion_fordring;
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newscript->pGossipSelect = &GossipSelect_npc_tirion_fordring;
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newscript->RegisterSelf();
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new mobs_ghoul_flayer();
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new npc_augustus_the_touched();
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new npc_darrowshire_spirit();
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new npc_tirion_fordring();
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}
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