* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -51,10 +51,10 @@ class npc_forest_frog : public CreatureScript
{
npc_forest_frogAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
pInstance = c->GetInstanceScript();
}
ScriptedInstance *pInstance;
InstanceScript *pInstance;
void Reset() {}
@@ -166,7 +166,7 @@ class npc_zulaman_hostage : public CreatureScript
return true;
pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
ScriptedInstance* pInstance = pCreature->GetInstanceData();
InstanceScript* pInstance = pCreature->GetInstanceScript();
if (pInstance)
{
//uint8 progress = pInstance->GetData(DATA_CHESTLOOTED);