* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -64,7 +64,7 @@ class boss_archaedas : public CreatureScript
{
boss_archaedasAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceData();
pInstance = me->GetInstanceScript();
}
uint32 Tremor_Timer;
@@ -74,7 +74,7 @@ class boss_archaedas : public CreatureScript
bool guardiansAwake;
bool vaultWalkersAwake;
ScriptedInstance* pInstance;
InstanceScript* pInstance;
void Reset()
{
@@ -226,7 +226,7 @@ class mob_archaedas_minions : public CreatureScript
{
mob_archaedas_minionsAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceData();
pInstance = me->GetInstanceScript();
}
uint32 Arcing_Timer;
@@ -234,7 +234,7 @@ class mob_archaedas_minions : public CreatureScript
bool wakingUp;
bool amIAwake;
ScriptedInstance* pInstance;
InstanceScript* pInstance;
void Reset()
{
@@ -322,10 +322,10 @@ class mob_stonekeepers : public CreatureScript
{
mob_stonekeepersAI(Creature *c) : ScriptedAI(c)
{
pInstance = (me->GetInstanceData());
pInstance = (me->GetInstanceScript());
}
ScriptedInstance* pInstance;
InstanceScript* pInstance;
void Reset()
{
@@ -385,7 +385,7 @@ class go_altar_of_archaedas : public GameObjectScript
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
{
ScriptedInstance* pInstance = pPlayer->GetInstanceData();
InstanceScript* pInstance = pPlayer->GetInstanceScript();
if (!pInstance)
return false;
@@ -417,7 +417,7 @@ class go_altar_of_the_keepers : public GameObjectScript
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
{
ScriptedInstance* pInstance = pPlayer->GetInstanceData();
InstanceScript* pInstance = pPlayer->GetInstanceScript();
if (!pInstance)
return false;
@@ -33,9 +33,9 @@ class instance_uldaman : public InstanceMapScript
{
}
struct instance_uldaman_InstanceMapScript : public ScriptedInstance
struct instance_uldaman_InstanceMapScript : public InstanceScript
{
instance_uldaman_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap)
instance_uldaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
{
Initialize();
};
@@ -290,7 +290,7 @@ class instance_uldaman : public InstanceMapScript
} // end GetData64
};
InstanceData* OnGetInstanceData(InstanceMap* pMap)
InstanceScript* OnGetInstanceData(InstanceMap* pMap)
{
return new instance_uldaman_InstanceMapScript(pMap);
}