* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -38,169 +38,172 @@ EndScriptData */
#define GO_ATALAI_LIGHT2 148937
#define NPC_MALFURION_STORMRAGE 15362
struct instance_sunken_temple : public ScriptedInstance
␍class instance_sunken_temple : public InstanceMapScript
{
instance_sunken_temple(Map* pMap) : ScriptedInstance(pMap)
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple") { }
InstanceScript* GetInstanceData_InstanceMapScript(Map* pMap)
{
Initialize();
return new instance_sunken_temple_InstanceMapScript(pMap);
}
struct instance_sunken_temple_InstanceMapScript : public InstanceScript
{
instance_sunken_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
{
Initialize();
};
uint64 GOAtalaiStatue1;
uint64 GOAtalaiStatue2;
uint64 GOAtalaiStatue3;
uint64 GOAtalaiStatue4;
uint64 GOAtalaiStatue5;
uint64 GOAtalaiStatue6;
uint64 GOAtalaiIdol;
uint32 State;
bool s1;
bool s2;
bool s3;
bool s4;
bool s5;
bool s6;
void Initialize()
{
GOAtalaiStatue1 = 0;
GOAtalaiStatue2 = 0;
GOAtalaiStatue3 = 0;
GOAtalaiStatue4 = 0;
GOAtalaiStatue5 = 0;
GOAtalaiStatue6 = 0;
GOAtalaiIdol = 0;
State = 0;
s1 = false;
s2 = false;
s3 = false;
s4 = false;
s5 = false;
s6 = false;
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_ATALAI_STATUE1: GOAtalaiStatue1 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE2: GOAtalaiStatue2 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE3: GOAtalaiStatue3 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE4: GOAtalaiStatue4 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE5: GOAtalaiStatue5 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE6: GOAtalaiStatue6 = pGo->GetGUID(); break;
case GO_ATALAI_IDOL: GOAtalaiIdol = pGo->GetGUID(); break;
}
}
virtual void Update(uint32 /*diff*/) // correct order goes form 1-6
{
switch(State)
{
case GO_ATALAI_STATUE1:
if (!s1 && !s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue1 = instance->GetGameObject(GOAtalaiStatue1))
UseStatue(pAtalaiStatue1);
s1 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE2:
if (s1 && !s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue2 = instance->GetGameObject(GOAtalaiStatue2))
UseStatue(pAtalaiStatue2);
s2 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE3:
if (s1 && s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue3 = instance->GetGameObject(GOAtalaiStatue3))
UseStatue(pAtalaiStatue3);
s3 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE4:
if (s1 && s2 && s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue4 = instance->GetGameObject(GOAtalaiStatue4))
UseStatue(pAtalaiStatue4);
s4 = true;
State = 0;
}
break;
case GO_ATALAI_STATUE5:
if (s1 && s2 && s3 && s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue5 = instance->GetGameObject(GOAtalaiStatue5))
UseStatue(pAtalaiStatue5);
s5 = true;
State = 0;
}
break;
case GO_ATALAI_STATUE6:
if (s1 && s2 && s3 && s4 && s5 && !s6)
{
if (GameObject *pAtalaiStatue6 = instance->GetGameObject(GOAtalaiStatue6))
UseStatue(pAtalaiStatue6);
s6 = true;
State = 0;
}
break;
}
};
void UseStatue(GameObject* pGo)
{
pGo->SummonGameObject(GO_ATALAI_LIGHT1,pGo->GetPositionX(),pGo->GetPositionY(),pGo->GetPositionZ(),0,0,0,0,0,0);
pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
/*
void UseLastStatue(GameObject* pGo)
{
AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue1->GetPositionX(),AtalaiStatue1->GetPositionY(),AtalaiStatue1->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue2->GetPositionX(),AtalaiStatue2->GetPositionY(),AtalaiStatue2->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue3->GetPositionX(),AtalaiStatue3->GetPositionY(),AtalaiStatue3->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue4->GetPositionX(),AtalaiStatue4->GetPositionY(),AtalaiStatue4->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue5->GetPositionX(),AtalaiStatue5->GetPositionY(),AtalaiStatue5->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue6->GetPositionX(),AtalaiStatue6->GetPositionY(),AtalaiStatue6->GetPositionZ(),0,0,0,0,0,100000);
pGo->SummonGameObject(148838,-488.997,96.61,-189.019,-1.52,0,0,0,0,100000);
}
*/
void SetData(uint32 type, uint32 data)
{
if (type == EVENT_STATE)
State = data;
}
uint32 GetData(uint32 type)
{
if (type == EVENT_STATE)
return State;
return 0;
}
};
uint64 GOAtalaiStatue1;
uint64 GOAtalaiStatue2;
uint64 GOAtalaiStatue3;
uint64 GOAtalaiStatue4;
uint64 GOAtalaiStatue5;
uint64 GOAtalaiStatue6;
uint64 GOAtalaiIdol;
uint32 State;
bool s1;
bool s2;
bool s3;
bool s4;
bool s5;
bool s6;
void Initialize()
{
GOAtalaiStatue1 = 0;
GOAtalaiStatue2 = 0;
GOAtalaiStatue3 = 0;
GOAtalaiStatue4 = 0;
GOAtalaiStatue5 = 0;
GOAtalaiStatue6 = 0;
GOAtalaiIdol = 0;
State = 0;
s1 = false;
s2 = false;
s3 = false;
s4 = false;
s5 = false;
s6 = false;
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_ATALAI_STATUE1: GOAtalaiStatue1 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE2: GOAtalaiStatue2 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE3: GOAtalaiStatue3 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE4: GOAtalaiStatue4 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE5: GOAtalaiStatue5 = pGo->GetGUID(); break;
case GO_ATALAI_STATUE6: GOAtalaiStatue6 = pGo->GetGUID(); break;
case GO_ATALAI_IDOL: GOAtalaiIdol = pGo->GetGUID(); break;
}
}
virtual void Update(uint32 /*diff*/) // correct order goes form 1-6
{
switch(State)
{
case GO_ATALAI_STATUE1:
if (!s1 && !s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue1 = instance->GetGameObject(GOAtalaiStatue1))
UseStatue(pAtalaiStatue1);
s1 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE2:
if (s1 && !s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue2 = instance->GetGameObject(GOAtalaiStatue2))
UseStatue(pAtalaiStatue2);
s2 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE3:
if (s1 && s2 && !s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue3 = instance->GetGameObject(GOAtalaiStatue3))
UseStatue(pAtalaiStatue3);
s3 = true;
State = 0;
};
break;
case GO_ATALAI_STATUE4:
if (s1 && s2 && s3 && !s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue4 = instance->GetGameObject(GOAtalaiStatue4))
UseStatue(pAtalaiStatue4);
s4 = true;
State = 0;
}
break;
case GO_ATALAI_STATUE5:
if (s1 && s2 && s3 && s4 && !s5 && !s6)
{
if (GameObject *pAtalaiStatue5 = instance->GetGameObject(GOAtalaiStatue5))
UseStatue(pAtalaiStatue5);
s5 = true;
State = 0;
}
break;
case GO_ATALAI_STATUE6:
if (s1 && s2 && s3 && s4 && s5 && !s6)
{
if (GameObject *pAtalaiStatue6 = instance->GetGameObject(GOAtalaiStatue6))
UseStatue(pAtalaiStatue6);
s6 = true;
State = 0;
}
break;
}
};
void UseStatue(GameObject* pGo)
{
pGo->SummonGameObject(GO_ATALAI_LIGHT1,pGo->GetPositionX(),pGo->GetPositionY(),pGo->GetPositionZ(),0,0,0,0,0,0);
pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
/*
void UseLastStatue(GameObject* pGo)
{
AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue1->GetPositionX(),AtalaiStatue1->GetPositionY(),AtalaiStatue1->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue2->GetPositionX(),AtalaiStatue2->GetPositionY(),AtalaiStatue2->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue3->GetPositionX(),AtalaiStatue3->GetPositionY(),AtalaiStatue3->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue4->GetPositionX(),AtalaiStatue4->GetPositionY(),AtalaiStatue4->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue5->GetPositionX(),AtalaiStatue5->GetPositionY(),AtalaiStatue5->GetPositionZ(),0,0,0,0,0,100000);
AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue6->GetPositionX(),AtalaiStatue6->GetPositionY(),AtalaiStatue6->GetPositionZ(),0,0,0,0,0,100000);
pGo->SummonGameObject(148838,-488.997,96.61,-189.019,-1.52,0,0,0,0,100000);
}
*/
void SetData(uint32 type, uint32 data)
{
if (type == EVENT_STATE)
State = data;
}
uint32 GetData(uint32 type)
{
if (type == EVENT_STATE)
return State;
return 0;
}
};
InstanceData* GetInstanceData_instance_sunken_temple(Map* pMap)
{
return new instance_sunken_temple(pMap);
}
void AddSC_instance_sunken_temple()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_sunken_temple";
newscript->GetInstanceData = &GetInstanceData_instance_sunken_temple;
newscript->RegisterSelf();
new instance_sunken_temple();
}
@@ -33,41 +33,44 @@ EndContentData */
/*#####
# at_malfurion_Stormrage_trigger
#####*/
bool AreaTrigger_at_malfurion_stormrage(Player* pPlayer, const AreaTriggerEntry * /*at*/)
␍class at_malfurion_stormrage : public AreaTriggerScript
{
if (ScriptedInstance* pInstance = pPlayer->GetInstanceData())
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
{
if (!pPlayer->FindNearestCreature(15362,15))
pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
if (InstanceScript* pInstance = pPlayer->GetInstanceScript())
{
if (!pPlayer->FindNearestCreature(15362,15))
pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
}
return false;
}
return false;
}
};
/*#####
# go_atalai_statue
#####*/
bool GOHello_go_atalai_statue(Player* pPlayer, GameObject* pGo)
␍class go_atalai_statue : public GameObjectScript
{
ScriptedInstance* pInstance = pPlayer->GetInstanceData();
if (!pInstance)
public:
go_atalai_statue() : GameObjectScript("go_atalai_statue") { }
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
{
InstanceScript* pInstance = pPlayer->GetInstanceScript();
if (!pInstance)
return false;
pInstance->SetData(EVENT_STATE,pGo->GetEntry());
return false;
pInstance->SetData(EVENT_STATE,pGo->GetEntry());
return false;
}
}
};
void AddSC_sunken_temple()
{
Script *newscript;
newscript = new Script;
newscript->Name = "at_malfurion_stormrage";
newscript->pAreaTrigger = &AreaTrigger_at_malfurion_stormrage;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_atalai_statue";
newscript->pGOHello = &GOHello_go_atalai_statue;
newscript->RegisterSelf();
new at_malfurion_stormrage();
new go_atalai_statue();
}