* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -101,294 +101,302 @@ float Spawns[6][2]=
#define SPAWN_Z 90.5
#define SPAWN_Y -1758
#define SPAWN_O 4.738
struct npc_barnesAI : public npc_escortAI
␍class npc_barnes : public CreatureScript
{
npc_barnesAI(Creature* c) : npc_escortAI(c)
public:
npc_barnes() : CreatureScript("npc_barnes") { }
struct npc_barnesAI : public npc_escortAI
{
RaidWiped = false;
m_uiEventId = 0;
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
uint64 m_uiSpotlightGUID;
uint32 TalkCount;
uint32 TalkTimer;
uint32 WipeTimer;
uint32 m_uiEventId;
bool PerformanceReady;
bool RaidWiped;
void Reset()
{
m_uiSpotlightGUID = 0;
TalkCount = 0;
TalkTimer = 2000;
WipeTimer = 5000;
PerformanceReady = false;
if (pInstance)
m_uiEventId = pInstance->GetData(DATA_OPERA_PERFORMANCE);
}
void StartEvent()
{
if (!pInstance)
return;
pInstance->SetData(TYPE_OPERA, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
Start(false, false);
}
void EnterCombat(Unit* /*who*/) {}
void WaypointReached(uint32 i)
{
if (!pInstance)
return;
switch(i)
npc_barnesAI(Creature* c) : npc_escortAI(c)
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
SetEscortPaused(true);
if (Creature* pSpotlight = me->SummonCreature(CREATURE_SPOTLIGHT,
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
pSpotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pSpotlight->CastSpell(pSpotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = pSpotlight->GetGUID();
}
break;
case 8:
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_CURTAINS));
break;
}
}
void Talk(uint32 count)
{
int32 text = 0;
switch(m_uiEventId)
{
case EVENT_OZ:
if (OzDialogue[count].textid)
text = OzDialogue[count].textid;
if (OzDialogue[count].timer)
TalkTimer = OzDialogue[count].timer;
break;
case EVENT_HOOD:
if (HoodDialogue[count].textid)
text = HoodDialogue[count].textid;
if (HoodDialogue[count].timer)
TalkTimer = HoodDialogue[count].timer;
break;
case EVENT_RAJ:
if (RAJDialogue[count].textid)
text = RAJDialogue[count].textid;
if (RAJDialogue[count].timer)
TalkTimer = RAJDialogue[count].timer;
break;
RaidWiped = false;
m_uiEventId = 0;
pInstance = c->GetInstanceScript();
}
if (text)
DoScriptText(text, me);
}
InstanceScript* pInstance;
void PrepareEncounter()
{
sLog.outDebug("TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
uint8 index = 0;
uint8 count = 0;
uint64 m_uiSpotlightGUID;
switch(m_uiEventId)
uint32 TalkCount;
uint32 TalkTimer;
uint32 WipeTimer;
uint32 m_uiEventId;
bool PerformanceReady;
bool RaidWiped;
void Reset()
{
case EVENT_OZ:
index = 0;
count = 4;
break;
case EVENT_HOOD:
index = 4;
count = index+1;
break;
case EVENT_RAJ:
index = 5;
count = index+1;
break;
m_uiSpotlightGUID = 0;
TalkCount = 0;
TalkTimer = 2000;
WipeTimer = 5000;
PerformanceReady = false;
if (pInstance)
m_uiEventId = pInstance->GetData(DATA_OPERA_PERFORMANCE);
}
for (; index < count; ++index)
void StartEvent()
{
uint32 entry = ((uint32)Spawns[index][0]);
float PosX = Spawns[index][1];
if (!pInstance)
return;
if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
pInstance->SetData(TYPE_OPERA, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
Start(false, false);
}
void EnterCombat(Unit* /*who*/) {}
void WaypointReached(uint32 i)
{
if (!pInstance)
return;
switch(i)
{
// In case database has bad flags
pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
case 0:
DoCast(me, SPELL_TUXEDO, false);
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
SetEscortPaused(true);
if (Creature* pSpotlight = me->SummonCreature(CREATURE_SPOTLIGHT,
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
pSpotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pSpotlight->CastSpell(pSpotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = pSpotlight->GetGUID();
}
break;
case 8:
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_CURTAINS));
break;
}
}
RaidWiped = false;
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED))
void Talk(uint32 count)
{
if (TalkTimer <= diff)
int32 text = 0;
switch(m_uiEventId)
{
if (TalkCount > 3)
{
if (Creature* pSpotlight = Unit::GetCreature(*me, m_uiSpotlightGUID))
pSpotlight->ForcedDespawn();
case EVENT_OZ:
if (OzDialogue[count].textid)
text = OzDialogue[count].textid;
if (OzDialogue[count].timer)
TalkTimer = OzDialogue[count].timer;
break;
SetEscortPaused(false);
return;
}
case EVENT_HOOD:
if (HoodDialogue[count].textid)
text = HoodDialogue[count].textid;
if (HoodDialogue[count].timer)
TalkTimer = HoodDialogue[count].timer;
break;
Talk(TalkCount);
++TalkCount;
} else TalkTimer -= diff;
case EVENT_RAJ:
if (RAJDialogue[count].textid)
text = RAJDialogue[count].textid;
if (RAJDialogue[count].timer)
TalkTimer = RAJDialogue[count].timer;
break;
}
if (text)
DoScriptText(text, me);
}
if (PerformanceReady)
void PrepareEncounter()
{
if (!RaidWiped)
sLog.outDebug("TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
uint8 index = 0;
uint8 count = 0;
switch(m_uiEventId)
{
if (WipeTimer <= diff)
case EVENT_OZ:
index = 0;
count = 4;
break;
case EVENT_HOOD:
index = 4;
count = index+1;
break;
case EVENT_RAJ:
index = 5;
count = index+1;
break;
}
for (; index < count; ++index)
{
uint32 entry = ((uint32)Spawns[index][0]);
float PosX = Spawns[index][1];
if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
Map* pMap = me->GetMap();
if (!pMap->IsDungeon())
return;
// In case database has bad flags
pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
Map::PlayerList const &PlayerList = pMap->GetPlayers();
if (PlayerList.isEmpty())
return;
RaidWiped = false;
}
RaidWiped = true;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (TalkTimer <= diff)
{
if (TalkCount > 3)
{
if (i->getSource()->isAlive() && !i->getSource()->isGameMaster())
{
RaidWiped = false;
break;
}
if (Creature* pSpotlight = Unit::GetCreature(*me, m_uiSpotlightGUID))
pSpotlight->ForcedDespawn();
SetEscortPaused(false);
return;
}
if (RaidWiped)
Talk(TalkCount);
++TalkCount;
} else TalkTimer -= diff;
}
if (PerformanceReady)
{
if (!RaidWiped)
{
if (WipeTimer <= diff)
{
Map* pMap = me->GetMap();
if (!pMap->IsDungeon())
return;
Map::PlayerList const &PlayerList = pMap->GetPlayers();
if (PlayerList.isEmpty())
return;
RaidWiped = true;
EnterEvadeMode();
return;
}
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive() && !i->getSource()->isGameMaster())
{
RaidWiped = false;
break;
}
}
if (RaidWiped)
{
RaidWiped = true;
EnterEvadeMode();
return;
}
WipeTimer = 15000;
} else WipeTimer -= diff;
}
WipeTimer = 15000;
} else WipeTimer -= diff;
}
}
};
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, pCreature->AI());
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(8971, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->StartEvent();
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_OZ",pPlayer->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_HOOD",pPlayer->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_RAJ",pPlayer->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (InstanceScript* pInstance = pCreature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (pPlayer->isGameMaster())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI,pCreature->AI()))
{
if (!pBarnesAI->RaidWiped)
pPlayer->SEND_GOSSIP_MENU(8970, pCreature->GetGUID());
else
pPlayer->SEND_GOSSIP_MENU(8975, pCreature->GetGUID());
return true;
}
}
}
pPlayer->SEND_GOSSIP_MENU(8978, pCreature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_barnesAI(pCreature);
}
};
CreatureAI* GetAI_npc_barnesAI(Creature* pCreature)
{
return new npc_barnesAI(pCreature);
}
bool GossipHello_npc_barnes(Player* pPlayer, Creature* pCreature)
{
if (ScriptedInstance* pInstance = pCreature->GetInstanceData())
{
// Check for death of Moroes and if opera event is not done already
if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (pPlayer->isGameMaster())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnesAI,pCreature->AI()))
{
if (!pBarnesAI->RaidWiped)
pPlayer->SEND_GOSSIP_MENU(8970, pCreature->GetGUID());
else
pPlayer->SEND_GOSSIP_MENU(8975, pCreature->GetGUID());
return true;
}
}
}
pPlayer->SEND_GOSSIP_MENU(8978, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_barnes(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnesAI, pCreature->AI());
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(8971, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->StartEvent();
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_OZ",pPlayer->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_HOOD",pPlayer->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
sLog.outString("TSCR: player (GUID %i) manually set Opera event to EVENT_RAJ",pPlayer->GetGUID());
break;
}
return true;
}
/*###
# npc_berthold
@@ -400,28 +408,35 @@ enum eBerthold
};
#define GOSSIP_ITEM_TELEPORT "Teleport me to the Guardian's Library"
bool GossipHello_npc_berthold(Player* pPlayer, Creature* pCreature)
␍class npc_berthold : public CreatureScript
{
if (ScriptedInstance* pInstance = pCreature->GetInstanceData())
public:
npc_berthold() : CreatureScript("npc_berthold") { }
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
// Check if Shade of Aran event is done
if (pInstance->GetData(TYPE_ARAN) == DONE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (InstanceScript* pInstance = pCreature->GetInstanceScript())
{
// Check if Shade of Aran event is done
if (pInstance->GetData(TYPE_ARAN) == DONE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
bool GossipSelect_npc_berthold(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
};
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
/*###
# npc_image_of_medivh
@@ -445,204 +460,194 @@ bool GossipSelect_npc_berthold(Player* pPlayer, Creature* /*pCreature*/, uint32
static float MedivPos[4] = {-11161.49,-1902.24,91.48,1.94};
static float ArcanagosPos[4] = {-11169.75,-1881.48,95.39,4.83};
struct npc_image_of_medivhAI : public ScriptedAI
␍class npc_image_of_medivh : public CreatureScript
{
npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
public:
npc_image_of_medivh() : CreatureScript("npc_image_of_medivh") { }
CreatureAI* GetAI(Creature* pCreature) const
{
pInstance = c->GetInstanceData();
return new npc_image_of_medivhAI(pCreature);
}
ScriptedInstance *pInstance;
uint64 ArcanagosGUID;
uint32 YellTimer;
uint32 Step;
uint32 FireMedivhTimer;
uint32 FireArcanagosTimer;
bool EventStarted;
void Reset()
struct npc_image_of_medivhAI : public ScriptedAI
{
ArcanagosGUID = 0;
if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
{
pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
(*me).GetMotionMaster()->MovePoint(1,MedivPos[0],MedivPos[1],MedivPos[2]);
Step = 0;
}else
{
me->DealDamage(me,me->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveCorpse();
pInstance = c->GetInstanceScript();
}
}
void EnterCombat(Unit* /*who*/) {}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 1)
InstanceScript *pInstance;
uint64 ArcanagosGUID;
uint32 YellTimer;
uint32 Step;
uint32 FireMedivhTimer;
uint32 FireArcanagosTimer;
bool EventStarted;
void Reset()
{
StartEvent();
me->SetOrientation(MedivPos[3]);
me->SetOrientation(MedivPos[3]);
}
}
ArcanagosGUID = 0;
void StartEvent()
{
Step = 1;
EventStarted = true;
Creature* Arcanagos = me->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
if (!Arcanagos)
return;
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
Arcanagos->SetOrientation(ArcanagosPos[3]);
me->SetOrientation(MedivPos[3]);
YellTimer = 10000;
}
uint32 NextStep(uint32 Step)
{
Unit* arca = Unit::GetUnit((*me),ArcanagosGUID);
Map* pMap = me->GetMap();
switch(Step)
{
case 0: return 9999999;
case 1:
me->MonsterYell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL);
return 10000;
case 2:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL);
return 20000;
case 3:
me->MonsterYell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL);
return 10000;
case 4:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL);
return 20000;
case 5:
me->MonsterYell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL);
return 20000;
case 6:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL);
return 10000;
case 7:
FireArcanagosTimer = 500;
return 5000;
case 8:
FireMedivhTimer = 500;
DoCast(me, SPELL_MANA_SHIELD);
return 10000;
case 9:
me->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
return 10000;
case 10:
if (arca)
DoCast(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL);
return 5000;
case 12:
arca->GetMotionMaster()->MovePoint(0, -11010.82,-1761.18, 156.47);
arca->setActive(true);
arca->InterruptNonMeleeSpells(true);
arca->SetSpeed(MOVE_FLIGHT, 2.0f);
return 10000;
case 13:
me->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL);
return 10000;
case 14:
me->SetVisibility(VISIBILITY_OFF);
me->ClearInCombat();
if (pMap->IsDungeon())
if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
{
InstanceMap::PlayerList const &PlayerList = pMap->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive())
{
if (i->getSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
i->getSource()->CompleteQuest(9645);
}
}
pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
(*me).GetMotionMaster()->MovePoint(1,MedivPos[0],MedivPos[1],MedivPos[2]);
Step = 0;
}else
{
me->DealDamage(me,me->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveCorpse();
}
}
void EnterCombat(Unit* /*who*/) {}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 1)
{
StartEvent();
me->SetOrientation(MedivPos[3]);
me->SetOrientation(MedivPos[3]);
}
return 50000;
case 15:
arca->DealDamage(arca,arca->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return 5000;
default : return 9999999;
}
}
void UpdateAI(const uint32 diff)
{
if (YellTimer <= diff)
void StartEvent()
{
if (EventStarted)
YellTimer = NextStep(Step++);
} else YellTimer -= diff;
Step = 1;
EventStarted = true;
Creature* Arcanagos = me->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
if (!Arcanagos)
return;
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
Arcanagos->SetOrientation(ArcanagosPos[3]);
me->SetOrientation(MedivPos[3]);
YellTimer = 10000;
}
if (Step >= 7 && Step <= 12)
uint32 NextStep(uint32 Step)
{
Unit* arca = Unit::GetUnit((*me),ArcanagosGUID);
if (FireArcanagosTimer <= diff)
Map* pMap = me->GetMap();
switch(Step)
{
case 0: return 9999999;
case 1:
me->MonsterYell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL);
return 10000;
case 2:
if (arca)
arca->CastSpell(me, SPELL_FIRE_BALL, false);
FireArcanagosTimer = 6000;
} else FireArcanagosTimer -= diff;
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL);
return 20000;
case 3:
me->MonsterYell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL);
return 10000;
case 4:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL);
return 20000;
case 5:
me->MonsterYell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL);
return 20000;
case 6:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL);
return 10000;
case 7:
FireArcanagosTimer = 500;
return 5000;
case 8:
FireMedivhTimer = 500;
DoCast(me, SPELL_MANA_SHIELD);
return 10000;
case 9:
me->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
return 10000;
case 10:
if (arca)
DoCast(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
if (arca)
CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL);
return 5000;
case 12:
arca->GetMotionMaster()->MovePoint(0, -11010.82,-1761.18, 156.47);
arca->setActive(true);
arca->InterruptNonMeleeSpells(true);
arca->SetSpeed(MOVE_FLIGHT, 2.0f);
return 10000;
case 13:
me->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL);
return 10000;
case 14:
me->SetVisibility(VISIBILITY_OFF);
me->ClearInCombat();
if (pMap->IsDungeon())
{
InstanceMap::PlayerList const &PlayerList = pMap->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive())
{
if (i->getSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
i->getSource()->CompleteQuest(9645);
}
}
}
return 50000;
case 15:
arca->DealDamage(arca,arca->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return 5000;
default : return 9999999;
}
if (FireMedivhTimer <= diff)
{
if (arca)
DoCast(arca, SPELL_FIRE_BALL);
FireMedivhTimer = 5000;
} else FireMedivhTimer -= diff;
}
}
void UpdateAI(const uint32 diff)
{
if (YellTimer <= diff)
{
if (EventStarted)
YellTimer = NextStep(Step++);
} else YellTimer -= diff;
if (Step >= 7 && Step <= 12)
{
Unit* arca = Unit::GetUnit((*me),ArcanagosGUID);
if (FireArcanagosTimer <= diff)
{
if (arca)
arca->CastSpell(me, SPELL_FIRE_BALL, false);
FireArcanagosTimer = 6000;
} else FireArcanagosTimer -= diff;
if (FireMedivhTimer <= diff)
{
if (arca)
DoCast(arca, SPELL_FIRE_BALL);
FireMedivhTimer = 5000;
} else FireMedivhTimer -= diff;
}
}
};
};
CreatureAI* GetAI_npc_image_of_medivh(Creature* pCreature)
{
return new npc_image_of_medivhAI(pCreature);
}
void AddSC_karazhan()
{
Script* newscript;
newscript = new Script;
newscript->GetAI = &GetAI_npc_barnesAI;
newscript->Name = "npc_barnes";
newscript->pGossipHello = &GossipHello_npc_barnes;
newscript->pGossipSelect = &GossipSelect_npc_barnes;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_berthold";
newscript->pGossipHello = &GossipHello_npc_berthold;
newscript->pGossipSelect = &GossipSelect_npc_berthold;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_image_of_medivh";
newscript->GetAI = &GetAI_npc_image_of_medivh;
newscript->RegisterSelf();
new npc_barnes();
new npc_berthold();
new npc_image_of_medivh();
}