* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -30,33 +30,35 @@ EndScriptData */
/*#####
# item_Defias_Gunpowder
#####*/
bool ItemUse_item_defias_gunpowder(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
␍class item_defias_gunpowder : public ItemScript
{
ScriptedInstance *pInstance = pPlayer->GetInstanceData();
public:
item_defias_gunpowder() : ItemScript("item_defias_gunpowder") { }
if (!pInstance)
bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
pPlayer->GetSession()->SendNotification("Instance script not initialized");
InstanceScript *pInstance = pPlayer->GetInstanceScript();
if (!pInstance)
{
pPlayer->GetSession()->SendNotification("Instance script not initialized");
return true;
}
if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
return false;
if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT &&
targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
{
pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
pPlayer->DestroyItemCount(pItem->GetEntry(), 1, true);
return true;
}
if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
return false;
if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT &&
targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
{
pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
pPlayer->DestroyItemCount(pItem->GetEntry(), 1, true);
return true;
}
};
void AddSC_deadmines()
{
Script *newscript;
newscript = new Script;
newscript->Name = "item_defias_gunpowder";
newscript->pItemUse = &ItemUse_item_defias_gunpowder;
newscript->RegisterSelf();
new item_defias_gunpowder();
}