* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
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@@ -49,7 +49,7 @@
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#include "DBCEnums.h"
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#include "ScriptMgr.h"
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#include "MapManager.h"
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#include "InstanceData.h"
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#include "InstanceScript.h"
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void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
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{
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@@ -384,7 +384,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
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}
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else
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{
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if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
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if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
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unit->OnGossipSelect (_player, option);
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}
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}*/
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